1 #ifndef MSP_GL_SAMPLER_BACKEND_H_
2 #define MSP_GL_SAMPLER_BACKEND_H_
11 friend class VulkanPipelineState;
17 VulkanSampler(VulkanSampler &&);
20 static bool check_anisotropic(bool) { return true; }
22 void update(unsigned) const;
24 void set_debug_name(const std::string &);
27 using SamplerBackend = VulkanSampler;