1 #ifndef MSP_GL_RENDERPASS_H_
2 #define MSP_GL_RENDERPASS_H_
16 const Framebuffer *framebuffer = 0;
19 const ClearValue *clear_values = 0;
20 bool to_present = false;
21 bool discard_fb_contents = false;
22 VkRenderPass handle = 0;
24 void update(Device &);
26 std::uint64_t compute_hash() const;
27 bool discards_framebuffer_contents() const;
28 void fill_creation_info(std::vector<char> &) const;
29 void fill_begin_info(std::vector<char> &) const;