1 #include <msp/core/hash.h>
7 #include "framebuffer.h"
8 #include "pipelinestate.h"
9 #include "pipelinestate_backend.h"
13 #include "stenciltest.h"
14 #include "structurebuilder.h"
16 #include "uniformblock.h"
17 #include "vertexsetup.h"
25 VulkanPipelineState::VulkanPipelineState():
26 device(Device::get_current())
29 VulkanPipelineState::VulkanPipelineState(VulkanPipelineState &&other):
34 void VulkanPipelineState::update() const
36 const PipelineState &self = *static_cast<const PipelineState *>(this);
38 if(self.changes&PipelineState::VERTEX_SETUP)
39 self.vertex_setup->refresh();
41 constexpr unsigned pipeline_mask = PipelineState::SHPROG|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
42 PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
43 if(self.changes&pipeline_mask)
44 handle = device.get_pipeline_cache().get_pipeline(self);
46 if(self.changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
48 unsigned changed_sets = (self.changes&PipelineState::SHPROG ? ~0U : 0U);
49 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
50 if(u.changed || changed_sets==~0U)
53 u.used = self.shprog->uses_uniform_block_binding(u.binding);
55 changed_sets |= 1<<(u.binding>>20);
58 for(const PipelineState::BoundTexture &t: self.textures)
59 if(t.changed || changed_sets==~0U)
61 if(t.texture && t.sampler)
62 t.used = self.shprog->uses_texture_binding(t.binding);
63 changed_sets |= 1<<(t.binding>>20);
64 if(t.texture && t.level>=0)
65 t.texture->refresh_mip_views();
71 descriptor_set_handles.resize(self.shprog->get_n_descriptor_sets());
72 for(unsigned i=0; i<descriptor_set_handles.size(); ++i)
73 if(changed_sets&(1<<i))
74 descriptor_set_handles[i] = device.get_pipeline_cache().get_descriptor_set(self, i);
80 uint64_t VulkanPipelineState::compute_hash() const
82 const PipelineState &self = *static_cast<const PipelineState *>(this);
83 const FrameFormat &format = self.framebuffer->get_format();
85 uint64_t result = hash<64>(self.shprog);
86 result = hash_update<64>(result, self.vertex_setup->compute_hash());
87 result = hash_round<64>(result, self.primitive_type);
89 if(self.front_face!=NON_MANIFOLD && self.face_cull!=NO_CULL)
91 result = hash_round<64>(result, self.front_face);
92 result = hash_round<64>(result, self.face_cull);
95 result = hash_round<64>(result, format.get_samples());
97 if(const DepthTest *depth_test = self.depth_test)
98 if(depth_test->enabled)
100 result = hash_round<64>(result, depth_test->compare);
101 result = hash_update<64>(result, depth_test->write);
104 if(const StencilTest *stencil_test = self.stencil_test)
105 if(stencil_test->enabled)
107 result = hash_round<64>(result, stencil_test->compare);
108 result = hash_round<64>(result, stencil_test->stencil_fail_op);
109 result = hash_round<64>(result, stencil_test->depth_fail_op);
110 result = hash_round<64>(result, stencil_test->depth_pass_op);
111 result = hash_update<64>(result, stencil_test->reference);
114 if(const Blend *blend = self.blend)
117 result = hash_round<64>(result, blend->equation);
118 result = hash_round<64>(result, blend->src_factor);
119 result = hash_round<64>(result, blend->dst_factor);
120 result = hash_round<64>(result, blend->write_mask);
123 for(FrameAttachment a: format)
124 result = hash_update<64>(result, a);
129 void VulkanPipelineState::fill_creation_info(vector<char> &buffer) const
131 const PipelineState &self = *static_cast<const PipelineState *>(this);
133 const FrameFormat &format = self.framebuffer->get_format();
134 VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(format, false, false, false);
136 unsigned n_color_attachments = 0;
137 for(FrameAttachment a: format)
139 unsigned attach_pt = get_attach_point(a);
140 if(attach_pt!=get_attach_point(DEPTH_ATTACHMENT) && attach_pt!=get_attach_point(STENCIL_ATTACHMENT))
141 ++n_color_attachments;
144 StructureBuilder sb(buffer, 10);
145 VkGraphicsPipelineCreateInfo *&pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
146 VkPipelineInputAssemblyStateCreateInfo *&input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
147 VkPipelineViewportStateCreateInfo *&viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
148 VkPipelineRasterizationStateCreateInfo *&raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
149 VkPipelineMultisampleStateCreateInfo *&multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
150 VkPipelineDepthStencilStateCreateInfo *&depth_stencil_info = sb.add<VkPipelineDepthStencilStateCreateInfo>();
151 VkPipelineColorBlendStateCreateInfo *&blend_info = sb.add<VkPipelineColorBlendStateCreateInfo>();
152 VkPipelineColorBlendAttachmentState *&blend_attachments = sb.add<VkPipelineColorBlendAttachmentState>(n_color_attachments);
153 VkPipelineDynamicStateCreateInfo *&dynamic_info = sb.add<VkPipelineDynamicStateCreateInfo>();
154 VkDynamicState *&dynamic_states = sb.add<VkDynamicState>(2);
156 input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
157 input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
158 input_assembly_info->primitiveRestartEnable = true;
160 viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
161 viewport_info->viewportCount = 1;
162 viewport_info->pViewports = 0;
163 viewport_info->scissorCount = 1;
164 viewport_info->pScissors = 0;
166 raster_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
167 raster_info->depthClampEnable = VK_FALSE;
168 raster_info->rasterizerDiscardEnable = VK_FALSE;
169 raster_info->polygonMode = VK_POLYGON_MODE_FILL;
170 if(self.face_cull==NO_CULL || self.front_face==NON_MANIFOLD)
172 raster_info->cullMode = VK_CULL_MODE_NONE;
173 raster_info->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
177 raster_info->cullMode = (self.face_cull==CULL_FRONT ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT);
178 raster_info->frontFace = (self.front_face==CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
180 raster_info->depthBiasEnable = VK_FALSE;
181 raster_info->depthBiasConstantFactor = 0.0f;
182 raster_info->depthBiasClamp = 0.0f;
183 raster_info->depthBiasSlopeFactor = 0.0f;
184 raster_info->lineWidth = 1.0f;
186 multisample_info->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
187 multisample_info->rasterizationSamples = static_cast<VkSampleCountFlagBits>(get_vulkan_samples(format.get_samples()));
188 multisample_info->sampleShadingEnable = VK_FALSE;
189 multisample_info->minSampleShading = 1.0f;
190 multisample_info->pSampleMask = 0;
191 multisample_info->alphaToCoverageEnable = VK_FALSE;
192 multisample_info->alphaToOneEnable = VK_FALSE;
194 depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
195 if(const DepthTest *depth_test = self.depth_test)
197 depth_stencil_info->depthTestEnable = depth_test->enabled;
198 depth_stencil_info->depthWriteEnable = depth_test->write;
199 depth_stencil_info->depthCompareOp = static_cast<VkCompareOp>(get_vulkan_predicate(depth_test->compare));
200 depth_stencil_info->depthBoundsTestEnable = VK_FALSE;
202 if(const StencilTest *stencil_test = self.stencil_test)
204 depth_stencil_info->stencilTestEnable = stencil_test->enabled;
205 depth_stencil_info->front.failOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->stencil_fail_op));
206 depth_stencil_info->front.passOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_pass_op));
207 depth_stencil_info->front.depthFailOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_fail_op));
208 depth_stencil_info->front.compareOp = static_cast<VkCompareOp>(get_vulkan_predicate(stencil_test->compare));
209 depth_stencil_info->front.compareMask = 0xFFFFFFFFU;
210 depth_stencil_info->front.writeMask = 0xFFFFFFFFU;
211 depth_stencil_info->front.reference = stencil_test->reference;
212 depth_stencil_info->back = depth_stencil_info->front;
215 if(const Blend *blend = self.blend)
217 for(unsigned i=0; i<n_color_attachments; ++i)
219 blend_attachments[i].blendEnable = blend->enabled;
220 blend_attachments[i].srcColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->src_factor));
221 blend_attachments[i].dstColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->dst_factor));
222 blend_attachments[i].colorBlendOp = static_cast<VkBlendOp>(get_vulkan_blend_equation(blend->equation));
223 blend_attachments[i].srcAlphaBlendFactor = blend_attachments[i].srcColorBlendFactor;
224 blend_attachments[i].dstAlphaBlendFactor = blend_attachments[i].dstColorBlendFactor;
225 blend_attachments[i].alphaBlendOp = blend_attachments[i].colorBlendOp;
226 blend_attachments[i].colorWriteMask = get_vulkan_color_mask(blend->write_mask);
231 for(unsigned i=0; i<n_color_attachments; ++i)
232 blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT|VK_COLOR_COMPONENT_G_BIT|VK_COLOR_COMPONENT_B_BIT|VK_COLOR_COMPONENT_A_BIT;
235 blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
236 blend_info->attachmentCount = n_color_attachments;
237 blend_info->pAttachments = blend_attachments;
239 dynamic_states[0] = VK_DYNAMIC_STATE_VIEWPORT;
240 dynamic_states[1] = VK_DYNAMIC_STATE_SCISSOR;
242 dynamic_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
243 dynamic_info->dynamicStateCount = 2;
244 dynamic_info->pDynamicStates = dynamic_states;
246 pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
248 pipeline_info->pInputAssemblyState = input_assembly_info;
249 pipeline_info->pTessellationState = 0;
250 pipeline_info->pViewportState = viewport_info;
251 pipeline_info->pRasterizationState = raster_info;
252 pipeline_info->pMultisampleState = multisample_info;
253 pipeline_info->pDepthStencilState = depth_stencil_info;
254 pipeline_info->pColorBlendState = blend_info;
255 pipeline_info->pDynamicState = dynamic_info;
256 pipeline_info->renderPass = handle_cast<::VkRenderPass>(render_pass);
257 pipeline_info->subpass = 0;
261 pipeline_info->stageCount = self.shprog->n_stages;
262 pipeline_info->pStages = reinterpret_cast<const VkPipelineShaderStageCreateInfo *>(self.shprog->creation_info.data());
263 pipeline_info->layout = handle_cast<::VkPipelineLayout>(self.shprog->layout_handle);
266 if(self.vertex_setup)
267 pipeline_info->pVertexInputState = reinterpret_cast<const VkPipelineVertexInputStateCreateInfo *>(self.vertex_setup->creation_info.data());
270 uint64_t VulkanPipelineState::compute_descriptor_set_hash(unsigned index) const
272 const PipelineState &self = *static_cast<const PipelineState *>(this);
274 uint64_t result = hash<64>(0, 0);
275 for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
276 if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
278 result = hash_update<64>(result, b.binding);
279 result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
280 result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.buffer->handle));
282 for(const PipelineState::BoundTexture &t: self.textures)
283 if(t.used && (t.binding>>20)==index)
285 result = hash_update<64>(result, t.binding);
286 result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.texture->handle));
287 result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.sampler->handle));
288 result = hash_update<64>(result, t.level);
294 VkDescriptorSetLayout VulkanPipelineState::get_descriptor_set_layout(unsigned index) const
296 return static_cast<const PipelineState *>(this)->shprog->desc_set_layout_handles[index];
299 unsigned VulkanPipelineState::fill_descriptor_writes(unsigned index, vector<char> &buffer) const
301 const PipelineState &self = *static_cast<const PipelineState *>(this);
303 unsigned n_buffers = 0;
304 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
305 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
307 unsigned n_images = 0;
308 for(const PipelineState::BoundTexture &t: self.textures)
309 if(t.used && (t.binding>>20)==index)
311 unsigned n_writes = n_buffers+n_images;
313 StructureBuilder sb(buffer, 3);
314 VkWriteDescriptorSet *&writes = sb.add<VkWriteDescriptorSet>(n_writes);
315 VkDescriptorBufferInfo *&buffers = sb.add<VkDescriptorBufferInfo>(n_buffers);
316 VkDescriptorImageInfo *&images = sb.add<VkDescriptorImageInfo>(n_images);
318 VkWriteDescriptorSet *write_ptr = writes;
319 VkDescriptorBufferInfo *buffer_ptr = buffers;
320 VkDescriptorImageInfo *image_ptr = images;
322 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
323 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
325 buffer_ptr->buffer = handle_cast<::VkBuffer>(u.buffer->handle);
326 buffer_ptr->offset = u.block->get_offset();
327 buffer_ptr->range = u.block->get_data_size();
329 write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
330 write_ptr->dstBinding = u.binding&0xFFFFF;
331 write_ptr->descriptorCount = 1;
332 write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
333 write_ptr->pBufferInfo = buffer_ptr;
339 for(const PipelineState::BoundTexture &t: self.textures)
340 if(t.used && (t.binding>>20)==index)
342 image_ptr->sampler = handle_cast<::VkSampler>(t.sampler->handle);
344 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->view_handle);
346 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->mip_view_handles[t.level]);
347 image_ptr->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
349 write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
350 write_ptr->dstBinding = t.binding&0xFFFFF;
351 write_ptr->descriptorCount = 1;
352 write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
353 write_ptr->pImageInfo = image_ptr;
362 void VulkanPipelineState::apply(VkCommandBuffer command_buffer, unsigned frame, bool negative_viewport) const
364 const PipelineState &self = *static_cast<const PipelineState *>(this);
365 const VulkanFunctions &vk = device.get_functions();
367 vk.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, handle);
368 if(const VertexSetup *vs = self.vertex_setup)
370 vk.CmdBindVertexBuffers(command_buffer, 0, vs->n_bindings, vs->buffers, vs->offsets);
371 VkIndexType index_type = static_cast<VkIndexType>(get_vulkan_index_type(vs->get_index_type()));
372 vk.CmdBindIndexBuffer(command_buffer, vs->get_index_buffer()->handle, 0, index_type);
375 if(!self.uniform_blocks.empty())
377 const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
378 if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
380 const UniformBlock &pc_block = *first_block.block;
381 vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, self.shprog->stage_flags,
382 pc_block.get_offset(), pc_block.get_data_size(), pc_block.get_data_pointer());
386 if(!descriptor_set_handles.empty())
388 vector<uint32_t> dynamic_offsets;
389 dynamic_offsets.reserve(self.uniform_blocks.size());
390 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
391 if(u.used && u.binding>=0)
393 if(u.buffer->get_usage()==STREAMING)
394 dynamic_offsets.push_back(frame*u.buffer->get_size());
396 dynamic_offsets.push_back(0);
399 vk.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, self.shprog->layout_handle,
400 0, descriptor_set_handles.size(), descriptor_set_handles.data(), dynamic_offsets.size(), dynamic_offsets.data());
403 VkViewport viewport = { };
406 viewport.x = self.viewport->left;
407 viewport.y = self.viewport->bottom;
408 viewport.width = self.viewport->width;
409 viewport.height = self.viewport->height;
415 viewport.width = self.framebuffer->get_width();
416 viewport.height = self.framebuffer->get_height();
418 if(negative_viewport)
420 viewport.y += viewport.height;
421 viewport.height = -viewport.height;
423 viewport.minDepth = 0.0f;
424 viewport.maxDepth = 1.0f;
425 vk.CmdSetViewport(command_buffer, 0, 1, &viewport);
427 VkRect2D scissor = { };
430 scissor.offset.x = self.scissor->left;
431 scissor.offset.y = self.scissor->bottom;
432 scissor.extent.width = self.scissor->width;
433 scissor.extent.height = self.scissor->height;
437 scissor.offset.x = 0;
438 scissor.offset.y = 0;
439 scissor.extent.width = self.framebuffer->get_width();
440 scissor.extent.height = self.framebuffer->get_height();
442 vk.CmdSetScissor(command_buffer, 0, 1, &scissor);