1 #ifndef MSP_GL_MODULE_BACKEND_H_
2 #define MSP_GL_MODULE_BACKEND_H_
11 class VulkanSpirVModule
13 friend class VulkanProgram;
17 VkShaderModule handle = 0;
20 VulkanSpirVModule(VulkanSpirVModule &&);
26 using SpirVModuleBackend = VulkanSpirVModule;
28 unsigned get_vulkan_stage(unsigned);