1 #ifndef MSP_GL_FRAMEBUFFER_BACKEND_H_
2 #define MSP_GL_FRAMEBUFFER_BACKEND_H_
5 #include "frameformat.h"
14 class VulkanFramebuffer: public NonCopyable
16 friend class VulkanCommands;
17 friend class VulkanPipelineState;
21 mutable VkFramebuffer handle = 0;
22 mutable std::vector<VkImageView> view_handles;
23 std::string debug_name;
25 VulkanFramebuffer(bool);
26 VulkanFramebuffer(VulkanFramebuffer &&);
29 bool is_format_supported(const FrameFormat &);
30 static void require_layered() { }
32 void update(unsigned) const;
33 void require_complete() const { }
35 void prepare_image_layouts(bool = false) const;
37 void set_debug_name(const std::string &);
38 void set_vulkan_object_name() const;
41 using FramebufferBackend = VulkanFramebuffer;