1 #ifndef MSP_GL_VERTEXSETUP_BACKEND_H_
2 #define MSP_GL_VERTEXSETUP_BACKEND_H_
10 class OpenGLVertexSetup
12 friend class OpenGLPipelineState;
20 static void require_format(const VertexFormat &, bool);
21 void update(unsigned) const;
22 void update_vertex_array(const VertexArray &, unsigned, unsigned, bool) const;
26 void set_debug_name(const std::string &);
29 using VertexSetupBackend = OpenGLVertexSetup;