1 #include <msp/gl/extensions/arb_shader_objects.h>
2 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
3 #include "uniformblock_backend.h"
8 OpenGLUniformBlock::OpenGLUniformBlock(bool ubo)
10 static Require _req(ARB_shader_objects);
12 static Require _req2(ARB_uniform_buffer_object);