1 #ifndef MSP_GL_TEXTURE3D_BACKEND_H_
2 #define MSP_GL_TEXTURE3D_BACKEND_H_
9 class OpenGLTexture3D: public Texture
13 OpenGLTexture3D(unsigned);
16 void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, const void *);
18 bool is_array() const;
21 using Texture3DBackend = OpenGLTexture3D;