1 #ifndef MSP_GL_TEXTURE2D_BACKEND_H_
2 #define MSP_GL_TEXTURE2D_BACKEND_H_
11 class OpenGLTexture2D: public Texture
19 void sub_image(unsigned, int, int, unsigned, unsigned, const void *);
20 void sub_image(unsigned, int, int, unsigned, unsigned, const Buffer &, unsigned);
22 Resource::AsyncLoader *create_async_loader(IO::Seekable &);
26 using Texture2DBackend = OpenGLTexture2D;