1 #ifndef MSP_GL_SAMPLER_BACKEND_H_
2 #define MSP_GL_SAMPLER_BACKEND_H_
9 friend class OpenGLPipelineState;
16 static bool check_anisotropic(bool);
18 void update(unsigned) const;
20 void set_debug_name(const std::string &);
23 using SamplerBackend = OpenGLSampler;
25 unsigned get_gl_filter(unsigned);
26 unsigned get_gl_wrap(unsigned);