1 #ifndef MSP_GL_RENDERER_BACKEND_H_
2 #define MSP_GL_RENDERER_BACKEND_H_
4 #include <msp/core/noncopyable.h>
5 #include "pipelinestate.h"
10 class OpenGLRenderer: public NonCopyable
13 PipelineState pipeline_state;
18 void set_pipeline_key(std::uintptr_t) { }
19 PipelineState &get_pipeline_state() { return pipeline_state; }
22 using RendererBackend = OpenGLRenderer;