1 #ifndef MSP_GL_FRAMEFORMAT_BACKEND_H_
2 #define MSP_GL_FRAMEFORMAT_BACKEND_H_
4 #ifndef MSP_GL_FRAMEFORMAT_H_
5 #error "frameformat_backend.h requires frameformat.h"
11 unsigned get_gl_attachment(FrameAttachment);
12 unsigned get_gl_buffer_bits(const FrameFormat &);