1 #ifndef MSP_GL_ARB_VERTEX_SHADER_
2 #define MSP_GL_ARB_VERTEX_SHADER_
10 extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
11 extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
12 extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
14 void init_arb_vertex_shader();