2 #include "arb_vertex_shader.h"
7 PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = 0;
8 PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = 0;
9 PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = 0;
11 void init_arb_vertex_shader()
13 glBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(get_proc_address("glBindAttribLocationARB"));
14 glGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(get_proc_address("glGetActiveAttribARB"));
15 glGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(get_proc_address("glGetAttribLocationARB"));