1 #ifndef MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
2 #define MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
11 extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
12 extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
13 extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
14 extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
15 extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
16 extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
17 extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
18 extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
19 extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
21 extern Extension ARB_uniform_buffer_object;