1 #ifndef MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
2 #define MSP_GL_ARB_UNIFORM_BUFFER_OBJECT_
10 extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
11 extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
12 extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
13 extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
14 extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
15 extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
16 extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
17 extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
18 extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
20 void init_arb_uniform_buffer_object();