2 #include "arb_shader_objects.h"
7 PFNGLDELETEOBJECTARBPROC glDeleteObjectARB=0;
8 PFNGLGETHANDLEARBPROC glGetHandleARB=0;
9 PFNGLDETACHOBJECTARBPROC glDetachObjectARB=0;
10 PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB=0;
11 PFNGLSHADERSOURCEARBPROC glShaderSourceARB=0;
12 PFNGLCOMPILESHADERARBPROC glCompileShaderARB=0;
13 PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB=0;
14 PFNGLATTACHOBJECTARBPROC glAttachObjectARB=0;
15 PFNGLLINKPROGRAMARBPROC glLinkProgramARB=0;
16 PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB=0;
17 PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB=0;
18 PFNGLUNIFORM1FARBPROC glUniform1fARB=0;
19 PFNGLUNIFORM2FARBPROC glUniform2fARB=0;
20 PFNGLUNIFORM3FARBPROC glUniform3fARB=0;
21 PFNGLUNIFORM4FARBPROC glUniform4fARB=0;
22 PFNGLUNIFORM1IARBPROC glUniform1iARB=0;
23 PFNGLUNIFORM2IARBPROC glUniform2iARB=0;
24 PFNGLUNIFORM3IARBPROC glUniform3iARB=0;
25 PFNGLUNIFORM4IARBPROC glUniform4iARB=0;
26 PFNGLUNIFORM1FVARBPROC glUniform1fvARB=0;
27 PFNGLUNIFORM2FVARBPROC glUniform2fvARB=0;
28 PFNGLUNIFORM3FVARBPROC glUniform3fvARB=0;
29 PFNGLUNIFORM4FVARBPROC glUniform4fvARB=0;
30 PFNGLUNIFORM1IVARBPROC glUniform1ivARB=0;
31 PFNGLUNIFORM2IVARBPROC glUniform2ivARB=0;
32 PFNGLUNIFORM3IVARBPROC glUniform3ivARB=0;
33 PFNGLUNIFORM4IVARBPROC glUniform4ivARB=0;
34 PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB=0;
35 PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB=0;
36 PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB=0;
37 PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB=0;
38 PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB=0;
39 PFNGLGETINFOLOGARBPROC glGetInfoLogARB=0;
40 PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB=0;
41 PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB=0;
42 PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB=0;
43 PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB=0;
44 PFNGLGETUNIFORMIVARBPROC glGetUniformivARB=0;
45 PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB=0;
47 void init_arb_shader_objects()
49 glDeleteObjectARB=reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(get_proc_address("glDeleteObjectARB"));
50 glGetHandleARB=reinterpret_cast<PFNGLGETHANDLEARBPROC>(get_proc_address("glGetHandleARB"));
51 glDetachObjectARB=reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(get_proc_address("glDetachObjectARB"));
52 glCreateShaderObjectARB=reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(get_proc_address("glCreateShaderObjectARB"));
53 glShaderSourceARB=reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(get_proc_address("glShaderSourceARB"));
54 glCompileShaderARB=reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(get_proc_address("glCompileShaderARB"));
55 glCreateProgramObjectARB=reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(get_proc_address("glCreateProgramObjectARB"));
56 glAttachObjectARB=reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(get_proc_address("glAttachObjectARB"));
57 glLinkProgramARB=reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(get_proc_address("glLinkProgramARB"));
58 glUseProgramObjectARB=reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(get_proc_address("glUseProgramObjectARB"));
59 glValidateProgramARB=reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(get_proc_address("glValidateProgramARB"));
60 glUniform1fARB=reinterpret_cast<PFNGLUNIFORM1FARBPROC>(get_proc_address("glUniform1fARB"));
61 glUniform2fARB=reinterpret_cast<PFNGLUNIFORM2FARBPROC>(get_proc_address("glUniform2fARB"));
62 glUniform3fARB=reinterpret_cast<PFNGLUNIFORM3FARBPROC>(get_proc_address("glUniform3fARB"));
63 glUniform4fARB=reinterpret_cast<PFNGLUNIFORM4FARBPROC>(get_proc_address("glUniform4fARB"));
64 glUniform1iARB=reinterpret_cast<PFNGLUNIFORM1IARBPROC>(get_proc_address("glUniform1iARB"));
65 glUniform2iARB=reinterpret_cast<PFNGLUNIFORM2IARBPROC>(get_proc_address("glUniform2iARB"));
66 glUniform3iARB=reinterpret_cast<PFNGLUNIFORM3IARBPROC>(get_proc_address("glUniform3iARB"));
67 glUniform4iARB=reinterpret_cast<PFNGLUNIFORM4IARBPROC>(get_proc_address("glUniform4iARB"));
68 glUniform1fvARB=reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(get_proc_address("glUniform1fvARB"));
69 glUniform2fvARB=reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(get_proc_address("glUniform2fvARB"));
70 glUniform3fvARB=reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(get_proc_address("glUniform3fvARB"));
71 glUniform4fvARB=reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(get_proc_address("glUniform4fvARB"));
72 glUniform1ivARB=reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(get_proc_address("glUniform1ivARB"));
73 glUniform2ivARB=reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(get_proc_address("glUniform2ivARB"));
74 glUniform3ivARB=reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(get_proc_address("glUniform3ivARB"));
75 glUniform4ivARB=reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(get_proc_address("glUniform4ivARB"));
76 glUniformMatrix2fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(get_proc_address("glUniformMatrix2fvARB"));
77 glUniformMatrix3fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(get_proc_address("glUniformMatrix3fvARB"));
78 glUniformMatrix4fvARB=reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(get_proc_address("glUniformMatrix4fvARB"));
79 glGetObjectParameterfvARB=reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(get_proc_address("glGetObjectParameterfvARB"));
80 glGetObjectParameterivARB=reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(get_proc_address("glGetObjectParameterivARB"));
81 glGetInfoLogARB=reinterpret_cast<PFNGLGETINFOLOGARBPROC>(get_proc_address("glGetInfoLogARB"));
82 glGetAttachedObjectsARB=reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(get_proc_address("glGetAttachedObjectsARB"));
83 glGetUniformLocationARB=reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(get_proc_address("glGetUniformLocationARB"));
84 glGetActiveUniformARB=reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(get_proc_address("glGetActiveUniformARB"));
85 glGetUniformfvARB=reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(get_proc_address("glGetUniformfvARB"));
86 glGetUniformivARB=reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(get_proc_address("glGetUniformivARB"));
87 glGetShaderSourceARB=reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(get_proc_address("glGetShaderSourceARB"));