1 struct LightSourceParameters
12 uniform mat4 world_obj_matrix;
13 uniform mat3 world_obj_normal_matrix;
16 mat4 eye_world_matrix;
22 // Declared as an array for compatibility reasons
23 LightSourceParameters light_sources[1];
26 vec3 world_zenith_dir;
32 layout(constant_id=auto) const bool use_clipping = false;
33 layout(constant_id=auto) const int max_clip_planes = 8;
36 ClipPlane clip_planes[max_clip_planes];
39 #pragma MSP stage(vertex)
40 layout(location=0) in vec4 vertex;
41 layout(location=1) in vec4 color;
42 layout(location=2) in vec3 normal;
43 layout(location=3) in vec3 tangent;
44 layout(location=4) in vec4 group;
45 layout(location=5) in vec4 weight;
46 layout(location=6) in vec4 texcoord;
47 layout(location=7) in vec4 texcoord1;
48 layout(location=8) in vec4 texcoord2;
49 layout(location=9) in vec4 texcoord3;
50 layout(location=13) in vec4 instance_transform[3];
52 #pragma MSP stage(fragment)
53 layout(location=0) out vec4 frag_color;