1 #include <msp/strings/format.h>
4 #include "postprocessor.h"
6 #include "rendertarget.h"
15 Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f):
20 if(target_format.empty())
21 throw invalid_argument("Sequence::Sequence");
23 FrameFormat postproc_fmt = target_format;
24 postproc_fmt.set_samples(1);
25 target[0] = new RenderTarget(width, height, postproc_fmt);
26 target[1] = new RenderTarget(width, height, postproc_fmt);
28 if(target_format.get_samples()>1)
29 target_ms = new RenderTarget(width, height, target_format);
34 for(PostProcStep &p: postproc)
42 void Sequence::set_clear_enabled(bool c)
47 void Sequence::set_clear_colors(const vector<Color> &c)
53 void Sequence::set_clear_depth(float d)
59 void Sequence::set_clear_stencil(int s)
65 Sequence::Step &Sequence::add_step(Tag tag, Renderable &r)
67 steps.push_back(Step(tag, &r));
71 void Sequence::add_postprocessor(PostProcessor &pp)
73 add_postprocessor(&pp, false);
76 void Sequence::add_postprocessor_owned(PostProcessor *pp)
78 add_postprocessor(pp, true);
81 void Sequence::add_postprocessor(PostProcessor *pp, bool owned)
83 if(target_format.empty())
87 throw invalid_operation("Sequence::add_postprocessor");
89 postproc.push_back(PostProcStep(pp, owned));
92 void Sequence::setup_frame(Renderer &renderer)
94 for(const Step &s: steps)
95 if(Renderable *renderable = s.get_renderable())
96 renderable->setup_frame(renderer);
99 void Sequence::finish_frame()
101 for(const Step &s: steps)
102 if(Renderable *renderable = s.get_renderable())
103 renderable->finish_frame();
106 void Sequence::render(Renderer &renderer, Tag tag) const
111 Renderer::Push _push(renderer);
113 const Framebuffer *out_fbo = renderer.get_framebuffer();
116 renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer());
120 const Framebuffer *target_fbo = renderer.get_framebuffer();
122 throw invalid_operation("Sequence::render");
124 const FrameFormat &format = target_fbo->get_format();
125 ClearValue clear_values[7];
127 Color default_color = (clear_colors.empty() ? Color(0.0f, 0.0f, 0.0f, 0.0f) : clear_colors.front());
128 ClearValue *cv = clear_values;
129 for(FrameAttachment a: format)
131 if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
132 cv->depth_stencil.depth = clear_depth;
133 else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
134 cv->depth_stencil.stencil = clear_stencil;
136 cv->color = (i<clear_colors.size() ? clear_colors[i++] : default_color);
140 renderer.clear(clear_values);
143 for(const Step &s: steps)
145 Renderer::Push _push2(renderer);
147 renderer.set_depth_test(&s.get_depth_test());
148 renderer.set_stencil_test(&s.get_stencil_test());
149 renderer.set_blend(&s.get_blend());
151 if (const Lighting *lighting = s.get_lighting())
152 renderer.add_shader_data(lighting->get_shader_data());
154 if(const Renderable *renderable = s.get_renderable())
155 renderer.render(*renderable, s.get_tag());
161 renderer.resolve_multisample(target[0]->get_framebuffer());
163 renderer.set_depth_test(0);
164 renderer.set_stencil_test(0);
165 renderer.set_blend(0);
167 for(unsigned i=0; i<postproc.size(); ++i)
170 renderer.set_framebuffer(i+1<postproc.size() ? &target[1-j]->get_framebuffer() : out_fbo);
171 const Texture2D &color = target[j]->get_target_texture(COLOR_ATTACHMENT);
172 const Texture2D &depth = target[j]->get_target_texture(DEPTH_ATTACHMENT);
173 postproc[i].postproc->render(renderer, color, depth);
178 void Sequence::set_debug_name(const string &name)
181 for(unsigned i=0; i<2; ++i)
183 target[i]->set_debug_name(format("%s [RT:%d]", name, i));
185 target_ms->set_debug_name(name+" [RT:ms]");
192 Sequence::Step::Step(Tag t, Renderable *r):
198 void Sequence::Step::set_lighting(const Lighting *l)
203 void Sequence::Step::set_depth_test(const DepthTest &dt)
208 void Sequence::Step::set_stencil_test(const StencilTest &st)
213 void Sequence::Step::set_blend(const Blend &b)