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Simplify the resource separation options
[libs/gl.git] / extensions / oes_required_internalformat.glext
1 extension gles2.OES_required_internalformat
2 # Some formats were not promoted to core in OpenGL ES
3 ignore GL_ALPHA8_OES
4 ignore GL_LUMINANCE4_ALPHA4_OES
5 ignore GL_LUMINANCE8_ALPHA8_OES
6 ignore GL_LUMINANCE8_OES
7 ignore GL_RGB10_EXT
8 # 32-bit fixed point depth was not promoted to core in OpenGL ES; prefer
9 # GL_DEPTH_COMPONENT32F from ARB_depth_buffer_float
10 optional GL_DEPTH_COMPONENT32_OES
11 # 5/6/5-bit RGB internal format additionally requires ARB_ES2_compatibility on
12 # desktop OpenGL
13 optional GL_RGB565_OES
14 # Combined depth/stencil format additionally requires EXT_packed_depth_stencil
15 # on desktop OpenGL
16 optional GL_DEPTH24_STENCIL8_OES