6 base_color_map "grass_baseColor.png.tex";
9 emission 0.00000 0.00000 0.00000;
10 sampler "linear_mip.samp";
11 alpha_cutoff 0.500000;
15 alpha_to_coverage true;
22 shader "occluder_masked_instanced.shader";
25 texture "grass_baseColor.png.tex";
26 sampler "linear_mip.samp";
30 uniform "alpha_cutoff" 0.500000;
35 shader "occluder_thsm_masked_instanced.shader";
38 texture "grass_baseColor.png.tex";
39 sampler "linear_mip.samp";
43 uniform "alpha_cutoff" 0.500000;