1 winding COUNTERCLOCKWISE;
2 vertices VERTEX3_FLOAT TEXCOORD2_USHORT NORMAL3_BYTE PADDING1_UBYTE
4 normal 0.00000 0.00000 1.00000;
5 texcoord 1.00000 0.00000;
6 vertex 2.00000 -3.00000 0.00000;
7 texcoord 1.00000 1.00000;
8 vertex 2.00000 6.00000 0.00000;
9 texcoord 0.00000 0.00000;
10 vertex -10.0000 -3.00000 0.00000;
11 texcoord 0.00000 1.00000;
12 vertex -10.0000 6.00000 0.00000;