6 base_color_map "Tiles028_2K_Color.jpg.tex";
8 roughness_map "Tiles028_2K_Roughness.jpg.tex";
9 normal_map "Tiles028_2K_Normal.jpg.tex";
10 emission 0.00000 0.00000 0.00000;
11 sampler "linear_mip.samp";
14 image_based_lighting true;
18 shader "occluder.glsl.shader";
22 shader "occluder_thsm.glsl.shader";