6 base_color_map "Stone_albedo.jpg.tex";
8 roughness_map "Stone_roughness.jpg.tex";
9 normal_map "Stone_normal.jpg.tex";
10 emission 0.00000 0.00000 0.00000;
11 sampler "linear_mip.samp";
14 image_based_lighting true;
18 shader "occluder.glsl.shader";
22 shader "occluder_thsm.glsl.shader";