4 /* The colors are named by picking the closest match
5 from http://chir.ag/projects/name-that-color */
8 #define CAMARONE1 { 0.0, 0.4, 0.0, 1 }
9 #define FUNGREEN1 { 0.0, 0.4, 0.2, 1 }
10 #define KILLARNEY1 { 0.2, 0.4, 0.2, 1 }
11 #define APPLE1 { 0.2, 0.6, 0.2, 1 }
12 #define LIMENADE1 { 0.4, 0.8, 0.0, 1 }
13 #define ATLANTIS1 { 0.4, 0.8, 0.2, 1 }
14 #define ATLANTIS2 { 0.6, 0.8, 0.2, 1 }
15 #define RIOGRANDE1 { 0.8, 0.8, 0.0, 1 }
16 #define EARLSGREEN1 { 0.8, 0.8, 0.2, 1 }
17 #define FORESTGREEN1 { 0.1, 0.5, 0.1, 1 }
20 #define PERSIANRED1 { 0.8, 0.2, 0.2, 1 }
21 #define TUSCANY1 { 0.8, 0.4, 0.2, 1 }
22 #define PIRATEGOLD1 { 0.8, 0.5, 0.0, 1 }
23 #define HOKEYPOKEY1 { 0.8, 0.6, 0.2, 1 }
24 #define CINNABAR1 { 0.9, 0.3, 0.2, 1 }
25 #define REDORANGE1 { 1.0, 0.2, 0.2, 1 }
26 #define REDORANGE1_HIGH_TRANS { 1.0, 0.2, 0.2, 0.25 }
27 #define REDORANGE1_MED_TRANS { 1.0, 0.2, 0.2, 0.5 }
28 #define RED1 { 1.0, 0.0, 0.0, 1 }
31 #define BLACK1_LOW_TRANS { 0.0, 0.0, 0.0, 0.75 }
32 #define TUNDORA1_MED_TRANS { 0.3, 0.3, 0.3, 0.5 }
33 #define MERCURY1_MED_TRANS { 0.9, 0.9, 0.9, 0.5 }
34 #define CONCRETE1_LOWER_TRANS { 0.95, 0.95, 0.95, 0.9 }
35 #define WHITE1_MED_TRANS { 1.0, 1.0, 1.0, 0.5 }
36 #define WHITE1 { 1.0, 1.0, 1.0, 1 }
39 #define GOVERNORBAY2 { 0.2, 0.2, 0.7, 1 }
40 #define GOVERNORBAY1_MED_TRANS { 0.2, 0.2, 0.8, 0.5 }
41 #define ROYALBLUE2_LOW_TRANS { 0.2, 0.2, 0.9, 0.75 }
44 #define SPRINGWOOD1 { 0.95, 0.95, 0.9, 1 }
45 #define BROOM1_LOWER_TRANS { 1.0, 1.0, 0.1, 0.9 }
48 #define MEDIUMREDVIOLET1_HIGHER_TRANS { 0.7, 0.2, 0.7, 0.1 }