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Use a different method of adding builtins to stages
[libs/gl.git] / builtin_data / _occluder.glsl
1 import msp_interface;
2 #pragma MSP stage(vertex)
3 void main()
4 {
5         gl_Position = projection_matrix*eye_obj_matrix*vertex;
6 }
7 #pragma MSP stage(fragment)
8 void main()
9 {
10         frag_color = vec4(1.0);
11 }