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Use a default sampler in Renderer if null was passed in
[libs/gl.git] / builtin_data / _fullscreen_quad.mesh
1 vertices VERTEX2
2 {
3         vertex -1 1;
4         vertex -1 -1;
5         vertex 1 1;
6         vertex 1 -1;
7 };
8 batch TRIANGLE_STRIP
9 {
10         indices 0 1 2 3;
11 };