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Fix a logic error in Sequence
[libs/gl.git] / builtin_data / _bloom_combine.glsl
1 import flat_effect;
2 import _bloom;
3
4 #pragma MSP stage(fragment)
5 layout(location=0) out vec4 frag_color;
6 void main()
7 {
8         frag_color = mix(texture(source, texcoord), texture(blurred, texcoord), strength);
9 }