1 def is_same_object(obj1, obj2):
2 if obj1.data.name!=obj2.data.name:
4 if any(m1.name!=m2.name for m1, m2 in zip(obj1.material_slots, obj2.material_slots)):
10 def __init__(self, obj, prototype):
12 self.matrix_world = obj.matrix_world
13 self.rotation_mode = obj.rotation_mode
14 self.prototype = prototype.name
17 def __init__(self, scene, obj_filter=None):
18 self.name = scene.name
19 self.scene_type = scene.scene_type
20 self.export_disposition = scene.export_disposition
21 self.background_set = None
22 self.camera = scene.camera
29 self.use_hdr = scene.world.use_hdr
31 objects = scene.objects[:]
32 objects.sort(key=lambda o:o.name)
34 objects = list(filter(obj_filter, objects))
38 if o.name in processed:
42 clones = [c for c in objects if is_same_object(o, c)]
43 self.prototypes.append(o)
45 self.instances.append(Instance(c, o))
52 if self.background_set:
53 result = self.background_set.get_chain()
57 def get_all_collections(collection):
59 for c in collection.children:
60 result += get_all_collections(c)
63 def create_scene_from_current(context, *, selected_only=False, visible_only=True):
67 obj_filters.append(lambda o: o.select_get())
71 for c in get_all_collections(context.view_layer.layer_collection):
72 if not c.hide_viewport and not c.collection.hide_viewport:
73 visible_names.update(o.name for o in c.collection.objects)
74 obj_filters.append(lambda o: o.name in visible_names)
77 if len(obj_filters)==1:
78 obj_filter = obj_filters[0]
80 obj_filter = lambda o: all(f(o) for f in obj_filters)
82 return Scene(context.scene, obj_filter)
84 def create_scene(scene, *, visible_only=True):
89 for c in get_all_collections(scene.collection):
90 if not c.hide_viewport:
91 visible_names.update(o.name for o in c.objects)
92 obj_filter = lambda o: o.name in visible_names
94 return Scene(scene, obj_filter)
96 def create_scene_chain(scene, cache, *, visible_only=True):
104 if scene.name in cache:
105 converted = cache[scene.name]
107 converted = create_scene(scene, visible_only=visible_only)
108 cache[scene.name] = converted
113 prev.background_set = converted
116 scene = scene.background_set