1 def is_same_object(obj1, obj2):
2 if obj1.data.name!=obj2.data.name:
4 if any(m1.name!=m2.name for m1, m2 in zip(obj1.material_slots, obj2.material_slots)):
10 def __init__(self, obj, prototype):
12 self.matrix_world = obj.matrix_world
13 self.rotation_mode = obj.rotation_mode
14 self.prototype = prototype.name
17 def __init__(self, scene, obj_filter=None):
18 self.name = scene.name
19 self.scene_type = scene.scene_type
20 self.export_disposition = scene.export_disposition
21 self.background_set = None
22 self.camera = scene.camera
26 self.exposure = scene.view_settings.exposure
30 self.use_hdr = scene.world.use_hdr
32 objects = scene.objects[:]
33 objects.sort(key=lambda o:o.name)
35 objects = list(filter(obj_filter, objects))
39 if o.name in processed:
43 clones = [c for c in objects if is_same_object(o, c)]
44 self.prototypes.append(o)
46 self.instances.append(Instance(c, o))
53 if self.background_set:
54 result = self.background_set.get_chain()
58 def get_all_collections(collection):
60 for c in collection.children:
61 result += get_all_collections(c)
64 def create_scene_from_current(context, *, selected_only=False, visible_only=True):
68 obj_filters.append(lambda o: o.select_get())
72 for c in get_all_collections(context.view_layer.layer_collection):
73 if not c.hide_viewport and not c.collection.hide_viewport:
74 visible_names.update(o.name for o in c.collection.objects)
75 obj_filters.append(lambda o: o.name in visible_names)
78 if len(obj_filters)==1:
79 obj_filter = obj_filters[0]
81 obj_filter = lambda o: all(f(o) for f in obj_filters)
83 return Scene(context.scene, obj_filter)
85 def create_scene(scene, *, visible_only=True):
90 for c in get_all_collections(scene.collection):
91 if not c.hide_viewport:
92 visible_names.update(o.name for o in c.objects)
93 obj_filter = lambda o: o.name in visible_names
95 return Scene(scene, obj_filter)
97 def create_scene_chain(scene, cache, *, visible_only=True):
105 if scene.name in cache:
106 converted = cache[scene.name]
108 converted = create_scene(scene, visible_only=visible_only)
109 cache[scene.name] = converted
114 prev.background_set = converted
117 scene = scene.background_set