3 class MspGLMeshProperties(bpy.types.Panel):
4 bl_idname = "MESH_PT_mspgl_properties"
5 bl_label = "MspGL properties"
6 bl_space_type = "PROPERTIES"
7 bl_region_type = "WINDOW"
11 def poll(cls, context):
12 return context.active_object.type=="MESH"
14 def draw(self, context):
15 mesh = context.active_object.data
17 self.layout.prop(mesh, "winding_test")
19 class MspGLObjectProperties(bpy.types.Panel):
20 bl_idname = "OBJECT_PT_mspgl_properties"
21 bl_label = "MspGL properties"
22 bl_space_type = "PROPERTIES"
23 bl_region_type = "WINDOW"
26 def draw(self, context):
27 obj = context.active_object
29 self.layout.prop(obj, "technique");
30 self.layout.prop(obj, "inherit_tech");
32 self.layout.prop(obj, "override_material");
33 self.layout.prop(obj, "compound");
34 self.layout.prop(obj, "lod_for_parent")
35 if obj.lod_for_parent:
36 self.layout.prop(obj, "lod_index")
38 class MspGLMaterialProperties(bpy.types.Panel):
39 bl_idname = "MATERIAL_PT_mspgl_properties"
40 bl_label = "MspGL properties"
41 bl_space_type = "PROPERTIES"
42 bl_region_type = "WINDOW"
43 bl_context = "material"
46 def poll(cls, context):
47 return context.active_object.active_material is not None
49 def draw(self, context):
50 mat = context.active_object.active_material
54 self.layout.prop(mat, "array_atlas");
56 self.layout.prop(mat, "array_layer");
58 def register_properties():
59 bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
60 bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
61 bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
62 bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited texture as well", default=True)
63 bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
64 bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
65 bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1)
66 bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
67 bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")