7 def export_to_file(self, context, out_fn, *, selected_only=False, visible_only=True, collection=True, skip_existing=True):
8 from .util import Progress
9 progress = Progress(context)
11 from .scene import create_scene_from_current
12 scene = create_scene_from_current(context, selected_only=selected_only, visible_only=visible_only)
15 self.export_scene_resources(context, scene, resources, progress)
16 scene_res = self.export_scene(scene, resources)
17 progress.set_progress(1.0)
19 path, base = os.path.split(out_fn)
20 base, ext = os.path.splitext(base)
25 existing = lambda r: not os.path.exists(os.path.join(path, r.name))
26 scene_res.write_collection(out_fn, filter=existing)
28 scene_res.write_to_file(out_fn)
29 for r in scene_res.collect_references():
30 r.write_to_file(os.path.join(path, r.name))
32 def export_scene_resources(self, context, scene, resources, progress):
33 from .export import DataExporter
34 data_exporter = DataExporter()
36 data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
38 def export_scene(self, scene, resources):
39 from .datafile import Resource, Statement, Token
40 scene_res = Resource(scene.name+".scene", "scene")
42 if scene.background_set or (scene.instances and scene.blended_instances):
43 scene_res.statements.append(Statement("type", Token("ordered")))
44 if scene.background_set:
45 scene_res.statements.append(scene_res.create_reference_statement("scene", resources[scene.background_set.name+".scene"]))
48 st = Statement("scene")
49 st.sub.append(Statement("type", Token("simple")))
50 self.add_instances(scene_res, st.sub, scene.instances, resources)
51 scene_res.statements.append(st)
53 if scene.blended_instances:
54 st = Statement("scene")
55 st.sub.append(Statement("type", Token("zsorted")))
56 self.add_instances(scene_res, st.sub, scene.blended_instances, resources)
57 scene_res.statements.append(st)
59 scene_type = "zsorted" if scene.blended_instances else "simple"
60 scene_res.statements.append(Statement("type", Token(scene_type)))
62 self.add_instances(scene_res, scene_res.statements, scene.instances, resources)
63 self.add_instances(scene_res, scene_res.statements, scene.blended_instances, resources)
67 def add_instances(self, scene_res, statements, instances, resources):
68 from .datafile import Statement
71 obj_res = resources[i.prototype.name+".object"]
72 st = scene_res.create_reference_statement("object", obj_res, i.name)
74 ss = Statement("transform")
76 loc = i.matrix_world.to_translation()
77 ss.sub.append(Statement("position", *tuple(loc)))
79 quat = i.matrix_world.to_quaternion()
80 if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
81 angles = [a*180/math.pi for a in quat.to_euler()]
82 ss.sub.append(Statement("euler", *angles));
84 ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
86 scale = i.matrix_world.to_scale()
87 ss.sub.append(Statement("scale", *tuple(scale)))
92 def export_sequence_resources(self, scene, resources):
93 from .datafile import Resource, Statement, Token
101 from .util import make_unique
102 lights = make_unique(lights)
104 from .export_light import LightExporter
105 light_exporter = LightExporter()
107 light_name = l.name+".light"
108 if light_name not in resources:
109 resources[light_name] = light_exporter.export_light(l)
111 lighting_name = scene.name+".lightn"
112 if lighting_name not in resources:
113 lighting_res = Resource(lighting_name, "lighting")
114 lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
116 lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
118 resources[lighting_name] = lighting_res
120 def export_sequence(self, scene, resources):
121 from .datafile import Resource, Statement, Token
122 seq_res = Resource(scene.name+".seq", "sequence")
125 seq_res.statements.append(Statement("hdr", True))
127 self.add_clear(seq_res.statements, (0.0, 0.0, 0.0, 0.0), 1.0)
129 scene_res = resources[scene.name+".scene"]
130 seq_res.statements.append(seq_res.create_reference_statement("renderable", "content", scene_res))
132 lighting_res = resources[scene.name+".lightn"]
144 if s.blended_instances:
150 shadowed_lights += [l.data for l in s.lights if l.data.use_shadow]
151 for i in itertools.chain(s.instances, s.blended_instances):
153 if p.material_slots and p.material_slots[0].material and p.material_slots[0].material.shadow_method!='NONE':
154 shadow_casters.append(i)
157 shadowed_lights.sort(key=lambda l:l.shadow_map_size, reverse=True)
163 main_tags.append("blended")
166 if use_ibl and scene.use_sky:
167 self.add_auxiliary_sequence(seq_res, "environment", "sky", ((0.0, 0.0, 0.0, 0.0), 1.0), main_tags, lighting_res)
169 st = Statement("effect", "environment")
170 st.sub.append(Statement("type", Token("environment_map")))
171 st.sub.append(Statement("size", 32))
172 st.sub.append(Statement("roughness_levels", 2))
173 st.sub.append(Statement("fixed_position", 0.0, 0.0, 0.0))
174 st.sub.append(Statement("content", content))
175 st.sub.append(Statement("environment", "environment_sequence"))
177 seq_res.statements.append(st)
178 content = "environment"
181 st = Statement("effect", "sky")
182 st.sub.append(Statement("type", Token("sky")))
183 st.sub.append(seq_res.create_reference_statement("sun", resources[scene.sun_light.name+".light"]))
184 st.sub.append(Statement("content", content))
186 seq_res.statements.append(st)
190 self.add_auxiliary_sequence(seq_res, "shadow", "content", (None, 1.0), ["shadow"], None)
191 self.add_auxiliary_sequence(seq_res, "thsm", "content", (None, 1.0), ["shadow_thsm"], None)
193 st = Statement("effect", "shadow_map")
194 st.sub.append(Statement("type", Token("shadow_map")))
195 st.sub.append(Statement("size", *self.compute_shadowmap_size(shadowed_lights)))
196 target, radius = self.compute_bounding_sphere(shadow_casters)
197 st.sub.append(Statement("target", *target))
198 st.sub.append(Statement("radius", radius))
199 st.sub.append(Statement("content", content))
200 st.sub.append(seq_res.create_reference_statement("lighting", lighting_res))
201 for l in shadowed_lights:
202 ss = seq_res.create_reference_statement("light", resources[l.name+".light"])
203 ss.sub.append(Statement("size", int(l.shadow_map_size)))
204 shadow_caster = "thsm_sequence" if l.type=='POINT' else "shadow_sequence"
205 ss.sub.append(Statement("shadow_caster", shadow_caster))
208 seq_res.statements.append(st)
209 content = "shadow_map"
211 self.add_content_steps(seq_res, content, lighting_res, main_tags)
214 ss = Statement("postprocessor")
215 ss.sub.append(Statement("type", Token("ambient_occlusion")))
216 ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
217 ss.sub.append(Statement("samples", scene.ao_samples))
218 seq_res.statements.append(ss)
221 ss = Statement("postprocessor")
222 ss.sub.append(Statement("type", Token("bloom")))
223 seq_res.statements.append(ss)
225 ss = Statement("postprocessor")
226 ss.sub.append(Statement("type", Token("colorcurve")))
227 ss.sub.append(Statement("exposure_adjust", scene.exposure))
228 ss.sub.append(Statement("srgb"))
229 seq_res.statements.append(ss)
231 # Add a colorcurve with linear response to convert into sRGB color space
232 ss = Statement("postprocessor")
233 ss.sub.append(Statement("type", Token("colorcurve")))
234 ss.sub.append(Statement("brightness_response", 1.0))
235 ss.sub.append(Statement("srgb"))
236 seq_res.statements.append(ss)
240 def add_clear(self, statements, color, depth):
241 from .datafile import Statement
243 st = Statement("clear")
244 if color is not None:
245 st.sub.append(Statement("color", *color))
246 if depth is not None:
247 st.sub.append(Statement("depth", depth))
248 statements.append(st)
250 def add_content_steps(self, seq_res, renderable, lighting, tags):
251 from .datafile import Statement, Token
254 st = Statement("step", t, renderable)
255 st.sub.append(Statement("depth_test", Token("LEQUAL")))
257 st.sub.append(seq_res.create_reference_statement("lighting", lighting))
258 seq_res.statements.append(st)
260 def add_auxiliary_sequence(self, seq_res, aux_name, content, clear_values, step_tags, lighting):
261 seq_name = os.path.splitext(seq_res.name)[0]
263 from .datafile import Resource, Statement
264 aux_seq_res = Resource("{}_{}.seq".format(seq_name, aux_name), "sequence")
265 self.add_clear(aux_seq_res.statements, *clear_values)
266 aux_seq_res.statements.append(Statement("renderable", "content"))
267 self.add_content_steps(aux_seq_res, "content", lighting, step_tags)
269 st = seq_res.create_reference_statement("sequence", aux_name+"_sequence", aux_seq_res)
270 st.sub.append(Statement("renderable", "content", content))
271 seq_res.statements.append(st)
273 def compute_shadowmap_size(self, lights):
276 s = int(l.shadow_map_size)
280 while size*size<total_area:
282 if size*size>total_area*2:
283 return (size, size//2)
287 def compute_bounding_sphere(self, instances):
290 points += [i.matrix_world@mathutils.Vector(c) for c in i.prototype.bound_box]
292 from .util import compute_bounding_sphere
293 return compute_bounding_sphere(points)