7 return 1.055*(l**(1/2.4))-0.055
12 return os.path.split(fp)[1]
19 self.material_tex = False
20 self.srgb_colors = True
22 self.separate_mesh = False
23 self.separate_tech = False
24 self.external_tech = True
25 self.shared_tech = True
27 def export(self, context, out_file, objs=None, progress=None):
29 obj = context.active_object
33 from .outfile import open_output
34 out_file = open_output(out_file)
36 from .export_mesh import MeshExporter
37 mesh_export = MeshExporter()
38 for k, v in self.__dict__.items():
39 setattr(mesh_export, k, v)
41 if self.separate_mesh:
42 path, base = os.path.split(out_file.filename)
43 base, ext = os.path.splitext(base)
44 mesh_out = open_output(os.path.join(path, base+".mesh"))
45 mesh = mesh_export.export(context, mesh_out, objs, progress)
46 out_file.write("mesh", '"{}.mesh"'.format(base))
48 out_file.begin("mesh")
49 mesh = mesh_export.export(context, out_file, objs, progress)
52 if self.external_tech and obj.technique:
53 if obj.inherit_tech and mesh.materials[0].texture_slots:
54 out_file.begin("technique")
55 out_file.begin("inherit", '"{}"'.format(obj.technique))
56 for slot in mesh.materials[0].texture_slots:
57 if slot and slot.texture.type=="IMAGE":
58 name = image_name(slot.texture.image)
59 if slot.use_map_color_diffuse:
60 out_file.write("texture", '"diffuse_map"', '"{}"'.format(name))
61 elif slot.use_map_normal:
62 out_file.write("texture", '"normal_map"', '"{}"'.format(name))
66 out_file.write("technique", '"{}"'.format(obj.technique))
67 elif self.separate_tech:
68 path, base = os.path.split(out_file.filename)
69 if self.shared_tech and mesh.materials:
70 tech_name = mesh.materials[0].name+".tech"
72 base, ext = os.path.splitext(base)
73 tech_name = base+".tech"
74 tech_out = open_output(os.path.join(path, tech_name))
75 self.export_technique(mesh, tech_out)
76 out_file.write("technique", '"{}"'.format(tech_name))
78 out_file.begin("technique")
79 self.export_technique(mesh, out_file)
82 def export_technique(self, mesh, out_file):
83 out_file.begin("pass", '""')
91 out_file.begin("material")
92 out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
95 for u in mesh.uv_layers:
96 if u.name=="material_tex":
98 out_file.begin("texunit", index)
99 out_file.begin("texture2d")
100 out_file.write("min_filter", "NEAREST")
101 out_file.write("mag_filter", "NEAREST")
102 out_file.write("storage", "RGB", len(mesh.materials), 1)
104 for m in mesh.materials:
105 color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity]
106 texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
108 out_file.write("raw_data", texdata)
112 mat = mesh.materials[0]
113 out_file.begin("material")
114 if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
115 out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
116 amb = cm(mat.ambient)
117 out_file.write("ambient", amb, amb, amb, 1.0)
119 diff = mat.diffuse_color*mat.diffuse_intensity
120 out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
121 amb = diff*mat.ambient
122 out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
123 spec = mat.specular_color*mat.specular_intensity
124 out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
125 out_file.write("shininess", mat.specular_hardness);
128 if self.textures!="NONE":
129 for slot in mesh.materials[0].texture_slots:
134 if tex.type!="IMAGE":
138 for u in mesh.uv_layers:
139 if u.name==slot.uv_layer:
142 index = mesh.uv_layers[0].unit
144 out_file.begin("texunit", index)
145 if self.textures=="INLINE":
146 out_file.begin("texture2d")
147 out_file.write("min_filter", "LINEAR")
148 out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
150 for p in tex.image.pixels:
151 texdata += "\\x%02X"%int(p*255)
153 out_file.write("raw_data", texdata)
156 out_file.write("texture", '"%s"'%image_name(tex.image))