2 "name": "Msp GL datafiles",
4 "author": "Mikko Rasa",
5 "location": "File > Export",
6 "description": "Export Msp GL data",
7 "category": "Import-Export" }
11 for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
13 imp.reload(locals()[sub])
16 from bpy_extras.io_utils import ExportHelper
18 class ExportMspGLBase(ExportHelper):
19 show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
21 def set_extension(self, ext):
22 ext_changed = (ext!=self.filename_ext)
24 if self.filepath.endswith(self.filename_ext):
25 self.filepath = self.filepath[:-len(self.filename_ext)]
26 self.filename_ext = ext
29 def execute(self, context):
30 exporter = self.create_exporter()
31 self.prepare_exporter(exporter)
32 exporter.export_to_file(context, self.filepath)
35 def create_exporter(self):
36 raise Exception("create_exporter must be overridden")
38 def prepare_exporter(self, exporter):
39 for k, v in self.as_keywords().items():
40 setattr(exporter, k, v)
42 class ExportMspGLMeshBase(ExportMspGLBase):
43 use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
44 use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
46 def draw(self, context):
47 self.general_col = self.layout.column()
49 col = self.layout.column()
50 col.label(text="Triangle strips")
51 col.prop(self, "use_strips")
52 col.prop(self, "use_degen_tris")
54 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
55 bl_idname = "export_mesh.mspgl_mesh"
56 bl_label = "Export Msp GL mesh"
58 filename_ext = ".mesh"
60 def create_exporter(self):
61 from .export_mesh import MeshExporter
64 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
65 bl_idname = "export_mesh.mspgl_object"
66 bl_label = "Export Msp GL object"
68 filename_ext = ".object"
70 single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
71 shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
73 export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
74 use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
76 def create_exporter(self):
77 from .export_object import ObjectExporter
78 return ObjectExporter()
80 def draw(self, context):
83 self.general_col.prop(self, "export_lods")
84 self.general_col.prop(self, "use_textures")
86 col = self.layout.column()
87 col.label(text="Files")
88 col.prop(self, "single_file")
89 if not self.single_file:
90 col.prop(self, "shared_resources")
92 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
93 bl_idname = "export.mspgl_armature"
94 bl_label = "Export Msp GL armature"
96 filename_ext = ".arma"
98 def create_exporter(self):
99 from .export_armature import ArmatureExporter
100 return ArmatureExporter()
102 class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
103 bl_idname = "export.mspgl_animation"
104 bl_label = "Export Msp GL animation"
106 filename_ext = ".anim"
108 export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
109 collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
110 looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
112 def check(self, context):
113 ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
114 super_result = super().check(context)
115 return ext_changed or super_result
117 def create_exporter(self):
118 from .export_animation import AnimationExporter
119 return AnimationExporter()
121 def draw(self, context):
122 col = self.layout.column()
123 col.prop(self, "export_all")
125 col.prop(self, "collection")
126 col.prop(self, "looping_threshold")
128 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
129 bl_idname = "export_scene.mspgl_scene"
130 bl_label = "Export Msp GL scene"
132 filename_ext = ".scene"
134 selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
135 visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
136 resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
137 skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
139 def create_exporter(self):
140 from .export_scene import SceneExporter
141 return SceneExporter()
143 def draw(self, context):
144 col = self.layout.column()
145 col.prop(self, "selected_only")
146 col.prop(self, "visible_collections")
147 col.prop(self, "resource_collection")
148 if self.resource_collection:
149 col.prop(self, "skip_existing")
151 class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
152 bl_idname = "export.mspgl_camera"
153 bl_label = "Export Msp GL camera"
155 filename_ext = ".camera"
157 def create_exporter(self):
158 from .export_camera import CameraExporter
159 return CameraExporter()
161 def menu_func_export(self, context):
162 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
163 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
164 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
165 self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
166 self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
167 self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
169 classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
173 bpy.utils.register_class(c)
175 bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
177 from .properties import register_properties
178 register_properties()
182 bpy.utils.unregister_class(c)
184 bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
186 from .properties import unregister_properties
187 unregister_properties()