2 "name": "Msp GL datafiles",
4 "author": "Mikko Rasa",
5 "location": "File > Export",
6 "description": "Export Msp GL data",
7 "category": "Import-Export" }
11 for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
13 imp.reload(locals()[sub])
16 from bpy_extras.io_utils import ExportHelper
18 class ExportMspGLBase(ExportHelper):
19 show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
21 def set_extension(self, ext):
22 ext_changed = (ext!=self.filename_ext)
24 if self.filepath.endswith(self.filename_ext):
25 self.filepath = self.filepath[:-len(self.filename_ext)]
26 self.filename_ext = ext
29 def execute(self, context):
30 exporter = self.create_exporter()
31 self.prepare_exporter(exporter)
32 exporter.export_to_file(context, self.filepath)
35 def create_exporter(self):
36 raise Exception("create_exporter must be overridden")
38 def prepare_exporter(self, exporter):
39 for k, v in self.as_keywords().items():
40 setattr(exporter, k, v)
42 class ExportMspGLMeshBase(ExportMspGLBase):
43 use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
44 use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
46 def draw(self, context):
47 self.general_col = self.layout.column()
49 col = self.layout.column()
50 col.label(text="Triangle strips")
51 col.prop(self, "use_strips")
52 col.prop(self, "use_degen_tris")
54 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
55 bl_idname = "export_mesh.mspgl_mesh"
56 bl_label = "Export Msp GL mesh"
58 filename_ext = ".mesh"
60 def create_exporter(self):
61 from .export_mesh import MeshExporter
64 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
65 bl_idname = "export_mesh.mspgl_object"
66 bl_label = "Export Msp GL object"
68 filename_ext = ".object"
70 collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
71 shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
73 export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
74 use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
76 def check(self, context):
77 ext_changed = self.set_extension(".mdc" if self.collection else ".object")
78 super_result = super().check(context)
79 return ext_changed or super_result
81 def create_exporter(self):
82 from .export_object import ObjectExporter
83 return ObjectExporter()
85 def draw(self, context):
88 self.general_col.prop(self, "export_lods")
89 self.general_col.prop(self, "use_textures")
91 col = self.layout.column()
92 col.label(text="Files")
93 col.prop(self, "collection")
94 col.prop(self, "shared_resources")
96 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
97 bl_idname = "export.mspgl_armature"
98 bl_label = "Export Msp GL armature"
100 filename_ext = ".arma"
102 def create_exporter(self):
103 from .export_armature import ArmatureExporter
104 return ArmatureExporter()
106 class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
107 bl_idname = "export.mspgl_animation"
108 bl_label = "Export Msp GL animation"
110 filename_ext = ".anim"
112 export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
113 collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
114 looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
116 def check(self, context):
117 ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
118 super_result = super().check(context)
119 return ext_changed or super_result
121 def create_exporter(self):
122 from .export_animation import AnimationExporter
123 return AnimationExporter()
125 def draw(self, context):
126 col = self.layout.column()
127 col.prop(self, "export_all")
129 col.prop(self, "collection")
130 col.prop(self, "looping_threshold")
132 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
133 bl_idname = "export_scene.mspgl_scene"
134 bl_label = "Export Msp GL scene"
136 filename_ext = ".scene"
138 selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
139 visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
140 resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
141 skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
143 def create_exporter(self):
144 from .export_scene import SceneExporter
145 return SceneExporter()
147 def draw(self, context):
148 col = self.layout.column()
149 col.prop(self, "selected_only")
150 col.prop(self, "visible_collections")
151 col.prop(self, "resource_collection")
152 if self.resource_collection:
153 col.prop(self, "skip_existing")
155 class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
156 bl_idname = "export.mspgl_camera"
157 bl_label = "Export Msp GL camera"
159 filename_ext = ".camera"
161 def create_exporter(self):
162 from .export_camera import CameraExporter
163 return CameraExporter()
165 def menu_func_export(self, context):
166 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
167 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
168 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
169 self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
170 self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
171 self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
173 classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
177 bpy.utils.register_class(c)
179 bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
181 from .properties import register_properties
182 register_properties()
186 bpy.utils.unregister_class(c)
188 bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
190 from .properties import unregister_properties
191 unregister_properties()