2 "name": "Msp GL datafiles",
4 "author": "Mikko Rasa",
5 "location": "File > Export",
6 "description": "Export Msp GL data",
7 "category": "Import-Export" }
11 for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
13 imp.reload(locals()[sub])
16 from bpy_extras.io_utils import ExportHelper
18 class ExportMspGLBase(ExportHelper):
19 show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
21 def set_extension(self, ext):
22 ext_changed = (ext!=self.filename_ext)
24 if self.filepath.endswith(self.filename_ext):
25 self.filepath = self.filepath[:-len(self.filename_ext)]
26 self.filename_ext = ext
29 def execute(self, context):
30 exporter = self.create_exporter()
31 self.prepare_exporter(exporter)
32 exporter.export_to_file(context, self.filepath)
35 def create_exporter(self):
36 raise Exception("create_exporter must be overridden")
38 def prepare_exporter(self, exporter):
39 for k, v in self.as_keywords().items():
40 setattr(exporter, k, v)
42 class ExportMspGLMeshBase(ExportMspGLBase):
43 export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
45 def draw(self, context):
46 self.general_col = self.layout.column()
48 col = self.layout.column()
49 if len(context.selected_objects)>1:
50 col.label(text="Object selection")
51 col.prop(self, "export_all")
53 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
54 bl_idname = "export_mesh.mspgl_mesh"
55 bl_label = "Export Msp GL mesh"
56 bl_description = "Export one or more meshes in Msp GL format"
58 filename_ext = ".mesh"
60 def create_exporter(self):
61 from .export_mesh import MeshExporter
64 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
65 bl_idname = "export_mesh.mspgl_object"
66 bl_label = "Export Msp GL object"
67 bl_description = "Export one or more objects in Msp GL format"
69 filename_ext = ".object"
71 collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
72 shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
74 def check(self, context):
75 ext_changed = self.set_extension(".mdc" if self.collection else ".object")
76 super_result = super().check(context)
77 return ext_changed or super_result
79 def create_exporter(self):
80 from .export_object import ObjectExporter
81 return ObjectExporter()
83 def draw(self, context):
86 col = self.layout.column()
87 col.label(text="Files")
88 col.prop(self, "collection")
89 col.prop(self, "shared_resources")
91 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
92 bl_idname = "export.mspgl_armature"
93 bl_label = "Export Msp GL armature"
94 bl_description = "Export an armature in Msp GL format"
96 filename_ext = ".arma"
98 def create_exporter(self):
99 from .export_armature import ArmatureExporter
100 return ArmatureExporter()
102 class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
103 bl_idname = "export.mspgl_animation"
104 bl_label = "Export Msp GL animation"
105 bl_description = "Export one or more animations in Msp GL format"
107 filename_ext = ".anim"
109 export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
110 collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
111 looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
113 def check(self, context):
114 ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
115 super_result = super().check(context)
116 return ext_changed or super_result
118 def create_exporter(self):
119 from .export_animation import AnimationExporter
120 return AnimationExporter()
122 def draw(self, context):
123 col = self.layout.column()
124 col.prop(self, "export_all")
126 col.prop(self, "collection")
127 col.prop(self, "looping_threshold")
129 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
130 bl_idname = "export_scene.mspgl_scene"
131 bl_label = "Export Msp GL scene"
132 bl_description = "Export the active scene in Msp GL format"
134 filename_ext = ".scene"
136 selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
137 visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
138 resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
139 skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
141 def create_exporter(self):
142 from .export_scene import SceneExporter
143 return SceneExporter()
145 def draw(self, context):
146 col = self.layout.column()
147 col.prop(self, "selected_only")
148 col.prop(self, "visible_collections")
149 col.prop(self, "resource_collection")
150 if self.resource_collection:
151 col.prop(self, "skip_existing")
153 class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
154 bl_idname = "export.mspgl_camera"
155 bl_label = "Export Msp GL camera"
156 bl_description = "Export a camera in Msp GL format"
158 filename_ext = ".camera"
160 def create_exporter(self):
161 from .export_camera import CameraExporter
162 return CameraExporter()
164 class AddUniform(bpy.types.Operator):
165 bl_idname = "material.add_uniform"
166 bl_label = "Add Uniform"
167 bl_description = "Add a new uniform value to the material"
169 def execute(self, context):
170 mat = context.active_object.active_material
172 mat.active_uniform_index = len(mat.uniforms)-1
176 class RemoveUniform(bpy.types.Operator):
177 bl_idname = "material.remove_uniform"
178 bl_label = "Remove Uniform"
179 bl_description = "Remove the selected uniform from the material"
181 def execute(self, context):
182 mat = context.active_object.active_material
183 mat.uniforms.remove(mat.active_uniform_index)
184 mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
188 def menu_func_export(self, context):
189 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
190 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
191 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
192 self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
193 self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
194 self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
196 classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform]
200 bpy.utils.register_class(c)
202 bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
204 from .properties import register_properties
205 register_properties()
209 bpy.utils.unregister_class(c)
211 bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
213 from .properties import unregister_properties
214 unregister_properties()