2 "name": "Msp GL datafiles",
3 "author": "Mikko Rasa",
4 "location": "File > Export",
5 "description": "Export Msp GL data",
6 "category": "Import-Export" }
10 for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
12 imp.reload(locals()[sub])
15 from bpy_extras.io_utils import ExportHelper
17 class ExportMspGLBase(ExportHelper):
18 show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
20 def execute(self, context):
21 exporter = self.create_exporter()
22 self.prepare_exporter(exporter)
23 exporter.export(context, self.filepath)
26 def create_exporter(self):
27 raise Exception("create_exporter must be overridden")
29 def prepare_exporter(self, exporter):
30 for k, v in self.as_keywords().items():
31 setattr(exporter, k, v)
33 class ExportMspGLMeshBase(ExportMspGLBase):
34 use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
35 use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
36 max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
37 optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
38 cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
40 def draw(self, context):
41 self.general_col = self.layout.column()
43 col = self.layout.column()
44 col.label("Triangle strips")
45 col.prop(self, "use_strips")
46 col.prop(self, "use_degen_tris")
47 col.prop(self, "max_strip_len")
49 self.layout.separator()
51 col = self.layout.column()
52 col.label("Vertex cache")
53 col.prop(self, "optimize_cache")
54 col.prop(self, "cache_size")
56 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
57 bl_idname = "export_mesh.mspgl_mesh"
58 bl_label = "Export Msp GL mesh"
60 filename_ext = ".mesh"
62 def create_exporter(self):
63 from .export_mesh import MeshExporter
66 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
67 bl_idname = "export_mesh.mspgl_object"
68 bl_label = "Export Msp GL object"
70 filename_ext = ".object"
72 textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
73 items=(("NONE", "None", "Ignore textures"),
74 ("REF", "Referenced", "Reference external data"),
75 ("INLINE", "Inline", "Embed textures in the object")))
77 separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
78 shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
79 separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
80 shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
82 export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
84 def create_exporter(self):
85 from .export_object import ObjectExporter
86 return ObjectExporter()
88 def draw(self, context):
91 col = self.general_col
92 col.prop(self, "export_lods")
93 col.prop(self, "textures")
96 self.layout.separator();
98 col = self.layout.column()
100 col.prop(self, "separate_mesh")
101 if self.separate_mesh:
102 col.prop(self, "shared_mesh")
103 col.prop(self, "separate_tech")
104 if self.separate_tech:
105 col.prop(self, "shared_tech")
107 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
108 bl_idname = "export.mspgl_armature"
109 bl_label = "Export Msp GL armature"
111 filename_ext = ".arma"
113 def create_exporter(self):
114 from .export_armature import ArmatureExporter
115 return ArmatureExporter()
117 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
118 bl_idname = "export_scene.mspgl_scene"
119 bl_label = "Export Msp GL scene"
121 filename_ext = ".scene"
123 resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
125 def create_exporter(self):
126 from .export_scene import SceneExporter
127 return SceneExporter()
129 def draw(self, context):
130 col = self.layout.column()
131 col.prop(self, "resource_collection")
133 def menu_func_export(self, context):
134 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
135 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
136 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
137 self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
139 from .properties import MspGLMeshProperties, MspGLObjectProperties
142 bpy.utils.register_module(__name__)
144 bpy.types.INFO_MT_file_export.append(menu_func_export)
146 from .properties import register_properties
147 register_properties();
150 bpy.utils.unregister_module(__name__)
152 bpy.types.INFO_MT_file_export.remove(menu_func_export)
154 if __name__=="__main__":