1 #include "basicmaterial.h"
8 BasicMaterial::BasicMaterial()
10 set_diffuse(Color(1.0f));
11 set_specular(Color(0.0f));
12 set_emission(Color(0.0f));
14 set_reflectivity(0.0f);
17 void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
19 attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
20 attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
21 attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
22 attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
23 attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
24 attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
27 void BasicMaterial::set_diffuse(const Color &color)
29 diffuse.value = color;
30 shdata.uniform("basic_material.diffuse", color);
33 void BasicMaterial::set_diffuse_map(const Texture *tex)
35 diffuse.texture = tex;
38 void BasicMaterial::set_specular(const Color &color)
40 specular.value = color;
41 shdata.uniform("basic_material.specular", color);
44 void BasicMaterial::set_specular_map(const Texture *tex)
46 specular.texture = tex;
49 void BasicMaterial::set_normal_map(const Texture *tex)
54 void BasicMaterial::set_emission(const Color &color)
56 emission.value = color;
57 shdata.uniform("basic_material.emission", color);
60 void BasicMaterial::set_emission_map(const Texture *tex)
62 emission.texture = tex;
65 void BasicMaterial::set_shininess(float value)
67 shininess.value = value;
68 shdata.uniform("basic_material.shininess", value);
71 void BasicMaterial::set_shininess_map(const Texture *tex)
73 shininess.texture = tex;
76 void BasicMaterial::set_reflectivity(float value)
78 reflectivity.value = value;
79 shdata.uniform("basic_material.reflectivity", value);
82 void BasicMaterial::set_reflectivity_map(const Texture *tex)
84 reflectivity.texture = tex;
88 DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
90 BasicMaterial::Loader::Loader(BasicMaterial &m):
91 DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m)
93 set_actions(shared_actions);
96 BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
97 DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m, c)
99 set_actions(shared_actions);
102 void BasicMaterial::Loader::init_actions()
104 add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
105 add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
106 add_property("normal", &BasicMaterial::set_normal_map);
107 add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
108 add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
109 add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);