6 base_color_map "Tree_1Mat_baseColor.png.tex";
9 emission 0.00000 0.00000 0.00000;
10 sampler "linear_mip.samp";
11 alpha_cutoff 0.500000;
15 alpha_to_coverage true;
21 shader "occluder_masked.shader";
24 texture "Tree_1Mat_baseColor.png.tex";
25 sampler "linear_mip.samp";
29 uniform "alpha_cutoff" 0.500000;
34 shader "occluder_thsm_masked.shader";
37 texture "Tree_1Mat_baseColor.png.tex";
38 sampler "linear_mip.samp";
42 uniform "alpha_cutoff" 0.500000;