2 * Pipeline and effect framework
3 * Support for generic vertex attributes
4 * RAII classes for push/pop_matrix and bind/unbind
5 * Viewport control functions
7 - Store settings between runs
8 - Export texture coordinates and TB vectors
9 - Apply modifiers to mesh when exporting
13 * Add class Technique to share passes between Objects
14 * Scene automatically recognizes ObjectInstances and optimizes rendering them
15 * Various Builders should now be constructed directly
16 * Convert Material, TexEnv and Light to object model