]> git.tdb.fi Git - libs/game.git/summary
 
descriptionA hybrid ECS/OOP game engine written in C++
last changeTue, 22 Apr 2025 21:49:09 +0000 (00:49 +0300)
shortlog
2025-04-22 Mikko RasaMiscellaneous minor cleanups master
2025-04-22 Mikko RasaImplement a VR mode for the playground example
2025-04-22 Mikko RasaAdjust destruction order of Application members
2025-04-22 Mikko RasaRefactor layer and collision mask logic in PhysicsSystem
2025-04-22 Mikko RasaAdd missing event observation to PhysicsSystem
2025-04-22 Mikko RasaClarify names of some functions
2025-04-22 Mikko RasaTrigger reflected base class discovery from the pool...
2025-04-22 Mikko RasaRedesign reflected base class discovery
2025-04-18 Mikko RasaUpdate body generation when setting motion type
2025-04-18 Mikko RasaInitialize expected generations to nonzero
2025-04-18 Mikko RasaDon't autogenerate mesh if the shape has no technique...
2025-04-17 Mikko RasaUse fresh parent state when propagating transforms
2025-04-15 Mikko RasaAdd components for defining joints between rigid bodies
2025-04-15 Mikko RasaAllow overriding the base class of BufferedComponent
2025-04-14 Mikko RasaAdd a setup flag to make rigid bodies incorporeal
2025-04-14 Mikko RasaUse world space transforms to interface with physics...
...
heads
5 months ago master