]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2023-08-17 Mikko RasaDefer retrieval of default resources in Renderer until...
2023-08-02 Mikko RasaRedesign OffscreenView to own the render target
2023-08-02 Mikko RasaFix compiler warnings introduced by gcc 13
2023-07-18 Mikko RasaRequire GLSL 1.40 for layout qualifiers
2023-07-18 Mikko RasaDon't run conversion passes when compiling a GLSL module
2023-07-18 Mikko RasaAdd a function in Renderer to upload data to a buffer
2023-07-18 Mikko RasaSupport using storage blocks for rendering
2023-07-18 Mikko RasaSome minor refactoring
2023-07-18 Mikko RasaAdd a function to query if a uniform is a storage image
2023-07-17 Mikko RasaRename uniform blocks to just blocks in ReflectData
2023-07-16 Mikko RasaAdd storage block support to the shader compiler
2023-07-16 Mikko RasaExport a couple of things from the shader compiler...
2023-07-16 Mikko RasaFix sizing of implicitly sized arrays
2023-07-16 Mikko RasaRemove some old functions which are no longer used
2023-07-16 Mikko RasaAdd a function to query the binding of a single uniform...
2023-07-16 Mikko RasaKeep uniform blocks sorted by their hashed name
2023-07-16 Mikko RasaAvoid duplicate things when generating OpenGL extensions
2023-07-15 Mikko RasaCorrectly export cameras aligned on the Z axis
2023-07-14 Mikko RasaRetrieve sampler from technique in Text
2023-07-14 Mikko RasaRename Text::texture_slot to texture_tag
2023-07-14 Mikko RasaAdd getters for textures and samplers in RenderMethod
2023-07-14 Mikko RasaRecord texture bindings on older OpenGL versions
2023-07-13 Mikko RasaAdd missing header
2023-04-03 Mikko RasaReset the default pipeline state when rendering ends
2023-04-03 Mikko RasaResolve blocks after applying constant condition elimin...
2023-01-05 Mikko RasaRemove redundant destructor declarations
2023-01-05 Mikko RasaDecorate things which constitute the public API of...
2023-01-05 Mikko RasaAdjustments due to changes in Variant
2022-10-11 Mikko RasaAdd debug names to some things which didn't have them
2022-10-11 Mikko RasaFix use of incorrect buffer in Mesh
2022-10-11 Mikko RasaAdd SplatMaterial to Resources
2022-10-11 Mikko RasaImprove consistency of debug names
2022-10-11 Mikko RasaAdd asset credits for forest pond
2022-10-10 Mikko RasaDon't try to refresh a non-existent vertex setup
2022-10-10 Mikko RasaHandle depth range conversion in geometry and tessellat...
2022-10-10 Mikko RasaRefactor statement creation in DepthRangeConverter...
2022-10-10 Mikko RasaEnsure that render targets are writable when clearing
2022-10-10 Mikko RasaAdd a falling raindrops effect to forest pond
2022-10-10 Mikko RasaDisable depth writes for blended rendering steps
2022-10-09 Mikko RasaEnable advanced rendering options for the forest pond...
2022-10-09 Mikko RasaAdd a property to always export a blended step for...
2022-10-09 Mikko RasaAdjust terrain tints in the forest pond scene
2022-10-09 Mikko RasaAccess vector components in Blender by name, not index
2022-10-09 Mikko RasaCorrectly export camera up direction
2022-10-09 Mikko RasaAccount for render resolution when exporting camera...
2022-10-09 Mikko RasaAdd reflection and refaction to the water in forest...
2022-10-09 Mikko RasaAdd shader functions to get more exact environment...
2022-10-07 Mikko RasaPass frame number to TransferQueue from the outside
2022-10-07 Mikko RasaRename frame_index in Renderer to frame_number
2022-10-06 Mikko RasaCheck the flat qualifier from the correct member master
2022-10-06 Mikko RasaAdd an internal error for invalid equality comparison...
2022-10-06 Mikko RasaUse a splat material for the terrain in forest pond
2022-10-06 Mikko RasaRename VulkanFramebuffer::prepare_image_layouts to...
2022-10-06 Mikko RasaDon't apply primitive restart to list primitives
2022-10-06 Mikko RasaSynchronize sampled images in addition to storage images
2022-10-06 Mikko RasaShader fixes in the forest pond demo
2022-10-05 Mikko RasaSet a default value for the tint property in PbrMaterial
2022-10-05 Mikko RasaSupport exporting splat materials from Blender
2022-10-05 Mikko RasaImplement a splat material type
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-10-04 Mikko RasaChange the vertex group attribute to uvec4
2022-10-04 Mikko RasaFix some errors in the Phong shader
2022-10-03 Mikko RasaRefactor handling some material parameters in cooktorra...
2022-10-03 Mikko RasaHandle OpPhi when specializing SPIR-V modules
2022-10-01 Mikko RasaHack to work around an issue with the flat interpolatio...
2022-09-25 Mikko RasaAn assortment of minor fixes
2022-09-25 Mikko RasaOnly apply ambient occlusion to the ambient lighting...
2022-09-25 Mikko RasaRecreate ProgramData buffer when needed even if no...
2022-09-25 Mikko RasaUse forward references for entry point interfaces in...
2022-09-25 Mikko RasaAdd a tint property for PBR materials
2022-09-25 Mikko RasaFix exporting of single objects
2022-09-25 Mikko RasaRefactor handling of texture storage properties in...
2022-09-25 Mikko RasaAdd flat interpolation qualifier for integer inputs...
2022-09-25 Mikko RasaFix validation checks for interpolation and sampling...
2022-09-25 Mikko RasaPrint warnings if a required resource is not bound...
2022-09-11 Mikko RasaRestore limits.max_storage_texture_bindings in Vulkan...
2022-09-11 Mikko RasaRemove the separate clamping step from forest pond...
2022-09-11 Mikko RasaImplement water simulation and surface shader for fores...
2022-09-11 Mikko RasaRe-export forest pond data to enable alpha to coverage
2022-09-06 Mikko RasaDeclare capability for extended storage image formats...
2022-09-06 Mikko RasaPass a non-sampled image to OP_IMAGE_FETCH
2022-09-04 Mikko RasaFix exporting of resource-only scenes
2022-09-03 Mikko RasaCompare constructor calls in TypeComparer
2022-09-03 Mikko RasaSupport exporting meshes from Blender using patch primi...
2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2022-09-03 Mikko RasaRefactor batch setup in Renderer to a helper function
2022-09-03 Mikko RasaClear load ID when assigning to a component
2022-09-03 Mikko RasaImplement tessellation shaders in the shader compiler
2022-09-03 Mikko RasaHandle the flat and centroid qualifiers in SPIR-V output
2022-09-03 Mikko RasaValidate that compute shaders specify a workgroup size
2022-09-03 Mikko RasaValidate the presence of in/out layout qualifiers for...
2022-09-01 Mikko RasaFix incorrect check for end of string when processing...
2022-09-01 Mikko RasaMake VulkanFramebuffer::is_format_supported const
2022-09-01 Mikko RasaUse correct to_present flag when creating framebuffers...
2022-09-01 Mikko RasaMake it possible to query if a framebuffer can be presented
2022-08-13 Mikko RasaRefactor creation of batches in the Blender exporter
2022-04-23 Mikko RasaUse alpha to coverage when exporting materials with...
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-04-19 Mikko RasaUpdate pipeline handle if framebuffer changes
2022-04-19 Mikko RasaImplement multisample resolve for Vulkan
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