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libs/gl.git
2024-05-04 Mikko RasaFix class/struct declaration mismatch
2024-05-04 Mikko RasaSilence MSVC warning about bool used in a bitwise operator
2024-05-04 Mikko RasaAdd an explicitly defaulted move constructor to VulkanC...
2024-05-04 Mikko RasaUse alternatives for some functions MSVC doesn't like
2024-05-04 Mikko RasaUpdate Vulkan context includes
2024-05-04 Mikko RasaAdd version checks for a few GLSL functions
2024-05-04 Mikko RasaFix out-of-bounds accesses of vectors
2024-02-27 Mikko RasaFix creation of animation curves
2024-02-16 Mikko RasaFix reloading meshes with ResourceManager
2024-01-17 Mikko RasaAdd a getter for the texture tag of Text
2024-01-17 Mikko RasaFix a bug with exporting vertex groups
2024-01-04 Mikko RasaRequire interpolation and sampling qualifiers to match
2024-01-04 Mikko RasaUse the flat qualifier on both sides of a geneated...
2023-12-29 Mikko RasaGenerate storage offsets for default block uniforms...
2023-12-29 Mikko RasaAdd default packing qualifiers to uniform and buffer...
2023-12-29 Mikko RasaRemove outdated tweaks for AMD graphics processors
2023-12-29 Mikko RasaFix a test case due to earlier changes
2023-12-29 Mikko RasaFix validation of std140 and std430 layout qualifiers
2023-12-29 Mikko RasaDon't add both location and binding to the same uniform
2023-12-27 Mikko RasaMake MSVC happy by explicitly declaring move constructors
2023-12-23 Mikko RasaDon't make the result variable of an inlined builtin...
2023-12-23 Mikko RasaFix move semantics of OpenGLTexture2D::AsyncTransfer
2023-12-21 Mikko RasaRefactor interface generation to carry more explicit...
2023-12-21 Mikko RasaRename a few things for better clarity
2023-12-17 Mikko RasaRemove incorrect definition of mix(float, float, float...
2023-12-17 Mikko RasaRearrange invocation of passes the GLSL compiler frontend
2023-12-17 Mikko RasaFix some issues with inlining variables in GLSL
2023-12-17 Mikko RasaMostly cosmetic tweaks
2023-12-17 Mikko RasaFix a use-after-move issue from earlier refactoring
2023-12-17 Mikko RasaRefactor the GLSL compiler to use unique pointers
2023-12-17 Mikko RasaMore emplace_back streamlining
2023-12-17 Mikko RasaDon't unresolve function declarations which were resolv...
2023-12-16 Mikko RasaConvert matrix columns to the appropriate element type
2023-12-16 Mikko RasaFix an incorrect GLSL compiler test case
2023-12-16 Mikko RasaPrevent inlining of an expression that got something...
2023-12-16 Mikko RasaRefactor matrix constructor resolving with some early...
2023-12-12 Mikko RasaUse emplace_back return value from C++17 for shorter...
2023-12-12 Mikko RasaUse emplace_back and move semantics where applicable
2023-12-12 Mikko RasaConvert sub-object loading to use the new API in mspdat...
2023-12-11 Mikko RasaUse unique_ptr to manage memory outside the shader...
2023-12-10 Mikko RasaUpgrade C++ standard version to C++14
2023-12-10 Mikko RasaMake boolean conversion operators explicit
2023-12-10 Mikko RasaReplace a volatile variable with an atomic
2023-12-10 Mikko RasaAdd more default member initializers
2023-12-10 Mikko RasaFix a local variable which was supposed to be static
2023-12-10 Mikko RasaUse the override specifier on overridden virtual functions
2023-12-10 Mikko RasaRemove an unnecessary move
2023-12-10 Mikko RasaAdd missing includes and forward declarations
2023-12-10 Mikko RasaUse nullptr instead of 0
2023-09-16 Mikko RasaRemove unnecessary scoping
2023-09-16 Mikko RasaAdd some missing API exports
2023-09-09 Mikko RasaEnable vsync in the OpenGL backend
2023-09-05 Mikko RasaAdd some missing includes
2023-09-05 Mikko RasaAdd Windows build products to .gitignore
2023-09-05 Mikko RasaFix other warnings from MSVC
2023-09-05 Mikko RasaMove a few things to .cpp files
2023-09-05 Mikko RasaRefactor viewer to use Geometry::Angle
2023-09-05 Mikko RasaPull in various constants and functions through extensions
2023-09-05 Mikko RasaReformat gl.h to make it easier to read
2023-09-05 Mikko RasaUse the mspcore version of getenv
2023-09-05 Mikko RasaAdd some files to the source tarball
2023-09-05 Mikko RasaInvoke the extension generator through the python3...
2023-09-05 Mikko RasaExport get_backend_api from the library
2023-08-17 Mikko RasaDefer retrieval of default resources in Renderer until...
2023-08-02 Mikko RasaRedesign OffscreenView to own the render target
2023-08-02 Mikko RasaFix compiler warnings introduced by gcc 13
2023-07-18 Mikko RasaRequire GLSL 1.40 for layout qualifiers
2023-07-18 Mikko RasaDon't run conversion passes when compiling a GLSL module
2023-07-18 Mikko RasaAdd a function in Renderer to upload data to a buffer
2023-07-18 Mikko RasaSupport using storage blocks for rendering
2023-07-18 Mikko RasaSome minor refactoring
2023-07-18 Mikko RasaAdd a function to query if a uniform is a storage image
2023-07-17 Mikko RasaRename uniform blocks to just blocks in ReflectData
2023-07-16 Mikko RasaAdd storage block support to the shader compiler
2023-07-16 Mikko RasaExport a couple of things from the shader compiler...
2023-07-16 Mikko RasaFix sizing of implicitly sized arrays
2023-07-16 Mikko RasaRemove some old functions which are no longer used
2023-07-16 Mikko RasaAdd a function to query the binding of a single uniform...
2023-07-16 Mikko RasaKeep uniform blocks sorted by their hashed name
2023-07-16 Mikko RasaAvoid duplicate things when generating OpenGL extensions
2023-07-15 Mikko RasaCorrectly export cameras aligned on the Z axis
2023-07-14 Mikko RasaRetrieve sampler from technique in Text
2023-07-14 Mikko RasaRename Text::texture_slot to texture_tag
2023-07-14 Mikko RasaAdd getters for textures and samplers in RenderMethod
2023-07-14 Mikko RasaRecord texture bindings on older OpenGL versions
2023-07-13 Mikko RasaAdd missing header
2023-04-03 Mikko RasaReset the default pipeline state when rendering ends
2023-04-03 Mikko RasaResolve blocks after applying constant condition elimin...
2023-01-05 Mikko RasaRemove redundant destructor declarations
2023-01-05 Mikko RasaDecorate things which constitute the public API of...
2023-01-05 Mikko RasaAdjustments due to changes in Variant
2022-10-11 Mikko RasaAdd debug names to some things which didn't have them
2022-10-11 Mikko RasaFix use of incorrect buffer in Mesh
2022-10-11 Mikko RasaAdd SplatMaterial to Resources
2022-10-11 Mikko RasaImprove consistency of debug names
2022-10-11 Mikko RasaAdd asset credits for forest pond
2022-10-10 Mikko RasaDon't try to refresh a non-existent vertex setup
2022-10-10 Mikko RasaHandle depth range conversion in geometry and tessellat...
2022-10-10 Mikko RasaRefactor statement creation in DepthRangeConverter...
2022-10-10 Mikko RasaEnsure that render targets are writable when clearing
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