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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Sun, 10 Dec 2023 10:06:31 +0000 (12:06 +0200)]
Remove an unnecessary move
Temporaries will be moved automatically
Mikko Rasa [Sun, 10 Dec 2023 10:06:05 +0000 (12:06 +0200)]
Add missing includes and forward declarations
Mikko Rasa [Sun, 10 Dec 2023 09:05:34 +0000 (11:05 +0200)]
Use nullptr instead of 0
Mikko Rasa [Sat, 16 Sep 2023 11:32:38 +0000 (14:32 +0300)]
Remove unnecessary scoping
This was confusing MSVC in a release build and it's not needed anyway.
Mikko Rasa [Sat, 16 Sep 2023 11:31:04 +0000 (14:31 +0300)]
Add some missing API exports
Mikko Rasa [Sat, 9 Sep 2023 14:12:34 +0000 (17:12 +0300)]
Enable vsync in the OpenGL backend
Since there's multiple backends now, applications should not touch the
context directly. The Vulkan backend already uses vsync. I may make it
an option on the Device in the future.
Mikko Rasa [Tue, 5 Sep 2023 11:16:43 +0000 (14:16 +0300)]
Add some missing includes
Mikko Rasa [Tue, 5 Sep 2023 10:37:42 +0000 (13:37 +0300)]
Add Windows build products to .gitignore
Mikko Rasa [Tue, 5 Sep 2023 10:33:27 +0000 (13:33 +0300)]
Fix other warnings from MSVC
Mikko Rasa [Tue, 5 Sep 2023 10:28:01 +0000 (13:28 +0300)]
Move a few things to .cpp files
Otherwise they generate undefined references on MSVC.
Mikko Rasa [Tue, 5 Sep 2023 10:26:31 +0000 (13:26 +0300)]
Refactor viewer to use Geometry::Angle
Mikko Rasa [Tue, 5 Sep 2023 09:58:20 +0000 (12:58 +0300)]
Pull in various constants and functions through extensions
Windows SDK does not have glext.h and the base gl.h only has definitions
for OpenGL 1.1.
Mikko Rasa [Tue, 5 Sep 2023 09:56:04 +0000 (12:56 +0300)]
Reformat gl.h to make it easier to read
Mikko Rasa [Tue, 5 Sep 2023 09:50:03 +0000 (12:50 +0300)]
Use the mspcore version of getenv
Mikko Rasa [Tue, 5 Sep 2023 09:49:09 +0000 (12:49 +0300)]
Add some files to the source tarball
This also includes them in the Visual Studio project, which is useful
for development.
Mikko Rasa [Tue, 5 Sep 2023 09:48:11 +0000 (12:48 +0300)]
Invoke the extension generator through the python3 binary
On Windows it's not executable directly.
Mikko Rasa [Tue, 5 Sep 2023 08:50:32 +0000 (11:50 +0300)]
Export get_backend_api from the library
Mikko Rasa [Thu, 17 Aug 2023 11:53:22 +0000 (14:53 +0300)]
Defer retrieval of default resources in Renderer until needed
This allows the Renderer to work when no resources are present. provided
that all resources are explicitly supplied.
Mikko Rasa [Wed, 2 Aug 2023 20:33:30 +0000 (23:33 +0300)]
Redesign OffscreenView to own the render target
Change RenderTarget::get_framebuffer to const to accommodate this;
outsiders should not modify the framebuffer's structure anyway.
Mikko Rasa [Wed, 2 Aug 2023 20:32:40 +0000 (23:32 +0300)]
Fix compiler warnings introduced by gcc 13
Mikko Rasa [Tue, 18 Jul 2023 09:28:57 +0000 (12:28 +0300)]
Require GLSL 1.40 for layout qualifiers
Mikko Rasa [Tue, 18 Jul 2023 09:25:34 +0000 (12:25 +0300)]
Don't run conversion passes when compiling a GLSL module
Such modules are intended to be later consumed by the same compiler, so
there's no need to convert them to a lower version.
Mikko Rasa [Tue, 18 Jul 2023 08:29:55 +0000 (11:29 +0300)]
Add a function in Renderer to upload data to a buffer
This accounts for the current frame in flight if necessary.
Mikko Rasa [Tue, 18 Jul 2023 08:28:40 +0000 (11:28 +0300)]
Support using storage blocks for rendering
Mikko Rasa [Tue, 18 Jul 2023 08:27:49 +0000 (11:27 +0300)]
Some minor refactoring
Mikko Rasa [Tue, 18 Jul 2023 08:12:57 +0000 (11:12 +0300)]
Add a function to query if a uniform is a storage image
Mikko Rasa [Mon, 17 Jul 2023 10:31:31 +0000 (13:31 +0300)]
Rename uniform blocks to just blocks in ReflectData
Mikko Rasa [Sun, 16 Jul 2023 20:02:29 +0000 (23:02 +0300)]
Add storage block support to the shader compiler
At the moment extended alignment (std140 layout) is used for storage
blocks. Supporting base alignment (std430) has some complications
because structs may need to be duplicated as base and extended versions.
Mikko Rasa [Sun, 16 Jul 2023 19:40:15 +0000 (22:40 +0300)]
Export a couple of things from the shader compiler so unit tests can work
I'll have to think of a better way to do this later.
Mikko Rasa [Sun, 16 Jul 2023 17:29:25 +0000 (20:29 +0300)]
Fix sizing of implicitly sized arrays
Max index was being initialized to 0, so the sizing code thought every
array was being accessed with a literal 0.
Mikko Rasa [Sun, 16 Jul 2023 15:04:21 +0000 (18:04 +0300)]
Remove some old functions which are no longer used
Mikko Rasa [Sun, 16 Jul 2023 15:03:56 +0000 (18:03 +0300)]
Add a function to query the binding of a single uniform block
Mikko Rasa [Sun, 16 Jul 2023 15:03:33 +0000 (18:03 +0300)]
Keep uniform blocks sorted by their hashed name
Mikko Rasa [Sun, 16 Jul 2023 09:45:53 +0000 (12:45 +0300)]
Avoid duplicate things when generating OpenGL extensions
Mikko Rasa [Sat, 15 Jul 2023 19:33:32 +0000 (22:33 +0300)]
Correctly export cameras aligned on the Z axis
Mikko Rasa [Fri, 14 Jul 2023 21:13:15 +0000 (00:13 +0300)]
Retrieve sampler from technique in Text
In some cases, like when using a pixelated retro font, it's important
to use a specific sampler.
Mikko Rasa [Fri, 14 Jul 2023 21:10:00 +0000 (00:10 +0300)]
Rename Text::texture_slot to texture_tag
It refers to the actual binding, so calling it a slot can be confusing.
Mikko Rasa [Fri, 14 Jul 2023 21:08:28 +0000 (00:08 +0300)]
Add getters for textures and samplers in RenderMethod
Mikko Rasa [Fri, 14 Jul 2023 20:35:12 +0000 (23:35 +0300)]
Record texture bindings on older OpenGL versions
Mikko Rasa [Thu, 13 Jul 2023 20:12:28 +0000 (23:12 +0300)]
Add missing header
This was supposed to be in
7864dec .
Mikko Rasa [Mon, 3 Apr 2023 13:15:31 +0000 (16:15 +0300)]
Reset the default pipeline state when rendering ends
This avoids invalid accesses to resources which get destroyed before
the next frame, particularly with the OpenGL backend.
Mikko Rasa [Mon, 3 Apr 2023 13:13:52 +0000 (16:13 +0300)]
Resolve blocks after applying constant condition elimination
If the body of the conditional scope had any nested blocks, their parent
pointers need to be updated.
Mikko Rasa [Thu, 5 Jan 2023 18:47:48 +0000 (20:47 +0200)]
Remove redundant destructor declarations
Destructors are implicitly noexcept in C++11.
Mikko Rasa [Wed, 4 Jan 2023 22:36:12 +0000 (00:36 +0200)]
Decorate things which constitute the public API of the library
Mikko Rasa [Wed, 4 Jan 2023 22:10:19 +0000 (00:10 +0200)]
Adjustments due to changes in Variant
Retrieving an object from a collection now requires its type to be fully
defined.
Mikko Rasa [Tue, 11 Oct 2022 08:50:25 +0000 (11:50 +0300)]
Add debug names to some things which didn't have them
Mikko Rasa [Tue, 11 Oct 2022 08:49:03 +0000 (11:49 +0300)]
Fix use of incorrect buffer in Mesh
Besides crashing the program in specific conditions this was causing
index buffers to sometimes lack a debug name.
Mikko Rasa [Tue, 11 Oct 2022 08:48:49 +0000 (11:48 +0300)]
Add SplatMaterial to Resources
Mikko Rasa [Tue, 11 Oct 2022 08:36:12 +0000 (11:36 +0300)]
Improve consistency of debug names
Hierarchies are now always denoted with a colon. Square brackets are
used to add indexing-like details to child objects.
Mikko Rasa [Tue, 11 Oct 2022 06:48:56 +0000 (09:48 +0300)]
Add asset credits for forest pond
Mikko Rasa [Mon, 10 Oct 2022 13:23:19 +0000 (16:23 +0300)]
Don't try to refresh a non-existent vertex setup
Compute pipelines don't use one
Mikko Rasa [Mon, 10 Oct 2022 11:49:11 +0000 (14:49 +0300)]
Handle depth range conversion in geometry and tessellation shaders
Clip coordinates are taken from the last stage to deal with vertex
positions, so always converting in the vertex shader is not appropriate.
A geometry shader needs the conversion before every EmitVertex call.
Mikko Rasa [Mon, 10 Oct 2022 11:47:41 +0000 (14:47 +0300)]
Refactor statement creation in DepthRangeConverter into a function
Mikko Rasa [Mon, 10 Oct 2022 09:25:13 +0000 (12:25 +0300)]
Ensure that render targets are writable when clearing
Mikko Rasa [Mon, 10 Oct 2022 07:27:37 +0000 (10:27 +0300)]
Add a falling raindrops effect to forest pond
Mikko Rasa [Mon, 10 Oct 2022 07:23:46 +0000 (10:23 +0300)]
Disable depth writes for blended rendering steps
Mikko Rasa [Sun, 9 Oct 2022 21:56:05 +0000 (00:56 +0300)]
Enable advanced rendering options for the forest pond scene
Mikko Rasa [Sun, 9 Oct 2022 21:53:14 +0000 (00:53 +0300)]
Add a property to always export a blended step for a sequence
Mikko Rasa [Sun, 9 Oct 2022 14:21:12 +0000 (17:21 +0300)]
Adjust terrain tints in the forest pond scene
The moss texture was overly bright. Re-export also corrected camera
parameters after recent fixes.
Mikko Rasa [Sun, 9 Oct 2022 14:02:28 +0000 (17:02 +0300)]
Access vector components in Blender by name, not index
Mikko Rasa [Sun, 9 Oct 2022 13:55:43 +0000 (16:55 +0300)]
Correctly export camera up direction
Mikko Rasa [Sun, 9 Oct 2022 13:34:48 +0000 (16:34 +0300)]
Account for render resolution when exporting camera field of view
This is a big of a kludge since in theory a camera could be used in
multiple scenes, but likely to work fine in practice.
Mikko Rasa [Sun, 9 Oct 2022 13:22:18 +0000 (16:22 +0300)]
Add reflection and refaction to the water in forest pond
Mikko Rasa [Sun, 9 Oct 2022 09:05:50 +0000 (12:05 +0300)]
Add shader functions to get more exact environment samples
The environment map depth buffer is now stored in a cube texture and
passed to the shader so it's possible to raymarch through it.
Mikko Rasa [Fri, 7 Oct 2022 18:32:43 +0000 (21:32 +0300)]
Pass frame number to TransferQueue from the outside
It can't reliably track it by itself since transfers may be dispatched
multiple times per frame.
Mikko Rasa [Fri, 7 Oct 2022 18:22:20 +0000 (21:22 +0300)]
Rename frame_index in Renderer to frame_number
It's a free-running counter, not used directly as an index.
Mikko Rasa [Thu, 6 Oct 2022 11:09:30 +0000 (14:09 +0300)]
Check the flat qualifier from the correct member
Mikko Rasa [Thu, 6 Oct 2022 10:48:26 +0000 (13:48 +0300)]
Add an internal error for invalid equality comparison in SPIR-V
Mikko Rasa [Thu, 6 Oct 2022 10:37:54 +0000 (13:37 +0300)]
Use a splat material for the terrain in forest pond
Mikko Rasa [Thu, 6 Oct 2022 10:31:08 +0000 (13:31 +0300)]
Rename VulkanFramebuffer::prepare_image_layouts to synchronize_resources
For consistency with PipelineState.
Mikko Rasa [Thu, 6 Oct 2022 10:19:06 +0000 (13:19 +0300)]
Don't apply primitive restart to list primitives
Mikko Rasa [Thu, 6 Oct 2022 10:15:57 +0000 (13:15 +0300)]
Synchronize sampled images in addition to storage images
The same image may alternate between sampled and storage for successive
compute dispatches, and different layouts are needed for each usage.
Mikko Rasa [Thu, 6 Oct 2022 09:50:07 +0000 (12:50 +0300)]
Shader fixes in the forest pond demo
Mikko Rasa [Wed, 5 Oct 2022 11:35:04 +0000 (14:35 +0300)]
Set a default value for the tint property in PbrMaterial
Mikko Rasa [Tue, 4 Oct 2022 22:13:24 +0000 (01:13 +0300)]
Support exporting splat materials from Blender
Mikko Rasa [Tue, 4 Oct 2022 22:07:15 +0000 (01:07 +0300)]
Implement a splat material type
Currently it can't hold very many sub-materials because of limitations
of ProgramData.
Mikko Rasa [Tue, 4 Oct 2022 21:34:03 +0000 (00:34 +0300)]
Rearrange some things in the shader library
Lighting parameters and queries are now in their own module. The Cook-
Torrance BRDF has been separated from the PBR material so it's easier to
use elsewhere.
Mikko Rasa [Tue, 4 Oct 2022 21:15:18 +0000 (00:15 +0300)]
Change the vertex group attribute to uvec4
The exporter writes it as UBYTE, which is not compatible with a signed
integer attribute.
Mikko Rasa [Tue, 4 Oct 2022 21:11:58 +0000 (00:11 +0300)]
Fix some errors in the Phong shader
Mikko Rasa [Mon, 3 Oct 2022 20:44:46 +0000 (23:44 +0300)]
Refactor handling some material parameters in cooktorrance.glsl
Occlusion is now passed as a parameter to the lighting function.
Emission is handled outside of it since it's not properly a part of the
Cook-Torrance BRDF.
Mikko Rasa [Mon, 3 Oct 2022 20:43:33 +0000 (23:43 +0300)]
Handle OpPhi when specializing SPIR-V modules
Mikko Rasa [Sat, 1 Oct 2022 20:05:45 +0000 (23:05 +0300)]
Hack to work around an issue with the flat interpolation qualifier
It appears that at least on my current system (GeForce 980 Ti, driver
460.91.03) vertex attributes somehow block the flat qualifier from
working on the same location. It feels like a driver bug but that
remains to be confirmed.
Mikko Rasa [Sun, 25 Sep 2022 17:21:19 +0000 (20:21 +0300)]
An assortment of minor fixes
Mostly formatting, with a few cleanups of unnecessary things.
Mikko Rasa [Sun, 25 Sep 2022 17:15:03 +0000 (20:15 +0300)]
Only apply ambient occlusion to the ambient lighting component
Mikko Rasa [Sun, 25 Sep 2022 17:02:52 +0000 (20:02 +0300)]
Recreate ProgramData buffer when needed even if no blocks were updated
This can happen if setting a uniform triggers promotion of the buffer
from static to streaming, but the next shader program does not use that
uniform.
Mikko Rasa [Sun, 25 Sep 2022 16:58:40 +0000 (19:58 +0300)]
Use forward references for entry point interfaces in SPIR-V
Mikko Rasa [Sun, 25 Sep 2022 16:45:34 +0000 (19:45 +0300)]
Add a tint property for PBR materials
Mikko Rasa [Sun, 25 Sep 2022 16:32:08 +0000 (19:32 +0300)]
Fix exporting of single objects
Mikko Rasa [Sun, 25 Sep 2022 16:13:43 +0000 (19:13 +0300)]
Refactor handling of texture storage properties in the Blender exporter
Mikko Rasa [Sun, 25 Sep 2022 14:49:15 +0000 (17:49 +0300)]
Add flat interpolation qualifier for integer inputs in fragment shader
Mikko Rasa [Sun, 25 Sep 2022 14:48:51 +0000 (17:48 +0300)]
Fix validation checks for interpolation and sampling qualifiers
Mikko Rasa [Sun, 25 Sep 2022 13:18:01 +0000 (16:18 +0300)]
Print warnings if a required resource is not bound in PipelineState
Mikko Rasa [Sun, 11 Sep 2022 17:28:38 +0000 (20:28 +0300)]
Restore limits.max_storage_texture_bindings in Vulkan backend
Something funky happened with commits
569772f and
2a70fec , resulting in
this getting removed.
Mikko Rasa [Sun, 11 Sep 2022 17:23:52 +0000 (20:23 +0300)]
Remove the separate clamping step from forest pond fluid simulation
Instead calculate clamping on the fly in the integration shader. This
ends up using a few less texture reads in total.
Mikko Rasa [Sun, 11 Sep 2022 12:54:22 +0000 (15:54 +0300)]
Implement water simulation and surface shader for forest pond
Mikko Rasa [Sun, 11 Sep 2022 12:53:39 +0000 (15:53 +0300)]
Re-export forest pond data to enable alpha to coverage
Mikko Rasa [Tue, 6 Sep 2022 11:54:35 +0000 (14:54 +0300)]
Declare capability for extended storage image formats if required
Mikko Rasa [Tue, 6 Sep 2022 11:52:56 +0000 (14:52 +0300)]
Pass a non-sampled image to OP_IMAGE_FETCH
Mikko Rasa [Sun, 4 Sep 2022 10:55:57 +0000 (13:55 +0300)]
Fix exporting of resource-only scenes
Mikko Rasa [Sat, 3 Sep 2022 19:25:27 +0000 (22:25 +0300)]
Compare constructor calls in TypeComparer
These may arise if e.g. an uint constant is initialized with an integer
literal.