I'll have to think of a better way to do this later.
#include <cstdint>
#include <msp/core/refptr.h>
#include <msp/core/variant.h>
+#include <msp/gl/mspgl_api.h>
#include "features.h"
#include "glsl_error.h"
#include "sourcemap.h"
Stage(Type);
- static const char *get_stage_name(Type);
+ MSPGL_API static const char *get_stage_name(Type);
};
struct Module
#include <deque>
#include <string>
#include <sigc++/signal.h>
+#include <msp/gl/mspgl_api.h>
namespace Msp {
namespace GL {
Location(const std::string &n, unsigned l): name(n), line(l) { }
};
-class Tokenizer
+class MSPGL_API Tokenizer
{
public:
sigc::signal<void> signal_preprocess;