auto i = lower_bound_member(entities, transform, &ReplicatedEntity::transform);
entities.emplace(i, entity, transform, zygote, possessed);
- if(networking.is_server())
+ if(is_server())
zygote->set_entity_id(next_entity_id++);
else if(received_entity_id!=Zygote::NO_ID)
zygote->set_entity_id(received_entity_id);
return; // TODO report the error somehow
const string &setup_name = networking.get_string(message.setup);
- SetForScope<uint32_t> set_id(received_entity_id, message.id);
+ SetForScope set_id(received_entity_id, message.id);
(*i)->spawn(type_name, setup_name, TransformValues(message.position, message.rotation, message.scale));
}