#ifndef MSP_GL_BLEND_H_
#define MSP_GL_BLEND_H_
+#include <cstdint>
#include <msp/datafile/objectloader.h>
#include <msp/strings/lexicalcast.h>
#include "color.h"
#ifndef MSP_GL_PIPELINESTATE_H_
#define MSP_GL_PIPELINESTATE_H_
+#include <cstdint>
#include <vector>
#include <msp/core/noncopyable.h>
#include "blend.h"
#ifndef MSP_GL_PREDICATE_H_
#define MSP_GL_PREDICATE_H_
+#include <cstdint>
#include <msp/strings/lexicalcast.h>
#include "mspgl_api.h"
#ifndef MSP_GL_STENCILTEST_H_
#define MSP_GL_STENCILTEST_H_
+#include <cstdint>
#include <msp/datafile/objectloader.h>
#include <msp/strings/lexicalcast.h>
#include "mspgl_api.h"