#ifndef MSP_GAME_CAMERA_H_
#define MSP_GAME_CAMERA_H_
+#include <msp/game/setups.h>
#include <msp/geometry/angle.h>
#include <msp/linal/vector.h>
#include "component.h"
#include "mspgame_api.h"
-#include "setups.h"
namespace Msp::Game {
#define MSP_GAME_HEIGHTMAPTERRAIN_H_
#include <msp/core/noncopyable.h>
+#include <msp/game/setups.h>
#include "component.h"
#include "mspgame_api.h"
-#include "setups.h"
namespace Msp::Game {
#ifndef MSP_GAME_LIGHT_H_
#define MSP_GAME_LIGHT_H_
+#include <msp/game/setups.h>
#include "component.h"
#include "mspgame_api.h"
-#include "setups.h"
namespace Msp::Game {
+#include "resources.h"
#include <msp/core/application.h>
#include <msp/fs/dir.h>
#include <msp/fs/stat.h>
-#include "resources.h"
-#include "setups.h"
+#include <msp/game/setups.h>
using namespace std;