#include <msp/core/hash.h>
-#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/graphics/vulkancontext_private.h>
#include "batch.h"
#include "commands_backend.h"
#include "device.h"
#include <cstdlib>
-#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/graphics/vulkancontext_private.h>
#include <msp/strings/lexicalcast.h>
#include "device.h"
#include "device_backend.h"
#include <msp/core/algorithm.h>
#include <msp/core/maputils.h>
-#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/graphics/vulkancontext_private.h>
#include <msp/stringcodec/utf8.h>
#include <msp/strings/format.h>
#include "device.h"
#include <limits>
#include <vector>
#include <msp/core/algorithm.h>
-#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/graphics/vulkancontext_private.h>
#include "device.h"
#include "error.h"
#include "pixelformat.h"
-#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/graphics/vulkancontext_private.h>
#include "vulkan.h"
namespace Msp {