if(!re.generated_mesh)
{
const GL::Technique &tech = stage.get_resources().get<GL::Technique>(shape->get_technique_name());
- re.generated_mesh = Game::Owned<DynamicMeshSource>(re.entity, (GL::VERTEX3, GL::NORMAL3), tech);
+ re.generated_mesh = Game::Owned<DynamicMeshSource>(re.entity, (GL::VERTEX3, GL::NORMAL3, GL::TEXCOORD2,GL::UNSIGNED_SHORT), tech);
GL::ShapeBuilder(shape->get_shape(), shape->get_render_detail()).build(re.generated_mesh->get_mesh());
}
}