]> git.tdb.fi Git - libs/game.git/commitdiff
Add texture coordinates to generated meshes
authorMikko Rasa <tdb@tdb.fi>
Sat, 15 Mar 2025 22:27:21 +0000 (00:27 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sat, 15 Mar 2025 22:29:37 +0000 (00:29 +0200)
source/gameview/renderer.cpp

index 4b424216ab6410da6d07cd7b2332378522b3f822..2c1ccb6ec1daf1a134e839fb3f1aa431b74d0784 100644 (file)
@@ -126,7 +126,7 @@ void Renderer::component_created(const Game::Events::ComponentCreated &event)
                if(!re.generated_mesh)
                {
                        const GL::Technique &tech = stage.get_resources().get<GL::Technique>(shape->get_technique_name());
-                       re.generated_mesh = Game::Owned<DynamicMeshSource>(re.entity, (GL::VERTEX3, GL::NORMAL3), tech);
+                       re.generated_mesh = Game::Owned<DynamicMeshSource>(re.entity, (GL::VERTEX3, GL::NORMAL3, GL::TEXCOORD2,GL::UNSIGNED_SHORT), tech);
                        GL::ShapeBuilder(shape->get_shape(), shape->get_render_detail()).build(re.generated_mesh->get_mesh());
                }
        }